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Duplicate

Votes

0

Found in

6000.0.41f1

6000.1.0b10

6000.2.0a6

Issue ID

UUM-99659

Regression

Yes

Crash on mdb_node_add when opening a specific project with a corrupted Library

-

How to reproduce:
1. Open the attached “IN-96244.zip” project
2. Observe the crash

Reproducible in: 6000.0.7f1 (90ad17697569), 6000.0.41f1, 6000.1.0b10, 6000.2.0a6
Not reproducible in: 2022.3.60f1, 6000.0.6f1

Reproducible on: Windows 11
Not reproducible on: No other environments tested

First few lines of stacktrace:

{noformat}0x00007FFAC848FFC0 (Unity) mdb_node_add
0x00007FFAC848C34A (Unity) mdb_cursor_put
0x00007FFAC8494357 (Unity) mdb_put
0x00007FFAC7C43409 (Unity) LMDB_Map::Set
0x00007FFAC7C243BA (Unity) HashDB::UpdateFileHashes{noformat}

Note: Deleting the project’s Library folder prevents the crash

  1. This is a duplicate of issue #UUM-14959

    Crash on GetAssetCachedInfoV2 when opening a project
  1. Resolution Note:

    The issue was resolved after deleting the library folder, and debugging also indicated that the problem was caused by a corrupted library folder.
    Finding the root cause of a corrupted Library folder is very hard, but we are working on making it less likely to happen.
    This is why this bug is closed as a duplicate to other bugs caused by a corrupted library folder.
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-14959

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