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“A BatchDrawCommand was submitted with an invalid Batch, Mesh, or Materi...
Reproduction steps:1. Open the attached “BRGRemoveBatchSample“ project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mod... Read more
Data Source Path does not save binding when adding it in UI Builder window
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/SampleScene.unity” Scene3. Open the “/Assets/UI Tool... Read more
UI Image batching breaks when the Image is nested in a Prefab and is off...
Reproduction steps:1. Open the attached “IN-95803.zip” project2. Open the “SampleScene”3. Open the “Frame Debugger” Window (Window &... Read more
[Linux] Select field dropdown is padded and hides items when opening it ...
Reproduction steps:1. Create a new project2. Click Edit > Project Settings > Player3. Under Other Settings, find the “Managed ... Read more
[Forward+; Deferred+]Light is not rendered in the scene view at a specif...
Steps to reproduce: Download attached project and open in Unity. Open the SampleScene. In the Scene View, move your scene view towar... Read more
ListView inspector property field no longer scroll to newly added element
Steps to reproduce: Create a game object Add a component with a field to array or list In the inspector, add a couple of items in th... Read more
[macOS] UI Builder elements are rendered white in the Player when border...
How to reproduce:1. Open the “TheReproProjectUIPlayer.zip“ project2. Open the “SampleScene“3. Build and Run4. Observe the app Expect... Read more
Audio Random Container pauses when a menu is opened
Reproduction steps:1. Open the attached “RandomAudioIssue” project2. Open the “Assets/SampleScene” Scene3. Enter Play Mode4. Listen ... Read more
DLSS Sharpening slider is visible when it is deprecated
How to reproduce: 1. Open the project “IN-96118_DLSSTestProject”2. In the Edit → Project Settings → Quality → HDRP → Dynamic Resolut... Read more
Editor Window disappears and goes into background processes when pressin...
Reproduction steps:1. Create and open a new project2. Create and open any Scene3. Click Shift + Spacebar in the Game view to expand ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS