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Fixed in 6000.1.3f1, 6000.2.0a11
Under Consideration for 6000.0.X
Votes
5
Found in
6000.0.61f1
6000.1.0b7
6000.2.0a7
Issue ID
UUM-98788
Regression
Yes
[Forward+; Deferred+]Light is not rendered in the scene view at a specific angle/distance
Steps to reproduce:
- Download attached project and open in Unity.
- Open the SampleScene.
- In the Scene View, move your scene view towards the spheres back and forward.
Actual results: Light disappears in the scene.
Expected results: Light should not disappear.
Reproducible with versions: 6000.1.0b7; 6000.2.0a7
Not reproducible with versions: 6000.0.40f1
Tested on (OS):
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Sonoma 14.6.1 (23G93)
Notes:
- Reproducible only with the Forward+ and Deferred+. Works fine using Forward and Deferred rendering paths.
Comments (3)
-
Alexsandro-Natsume
Nov 11, 2025 06:40
i need to fix this bug in unity 6000.0.61f1 , any ideas how ?
-
acur97
May 02, 2025 07:14
It is true that the near clip plane value of the camera helps, but it does not solve it completely. I tried with several near clip values and it seemed to work but then the error occurred again, for example when having very large reflection probes.
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KomradeArt
May 01, 2025 08:58
We have this problem, but it's game view, it happens when camera near clip plane is set to the lowest value.
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Resolution Note (fix version 6000.2.0a11):
Fixed light rendering incorrectly from certain angles when using Forward+ lighting in URP.
Resolution Note (fix version 6000.1.3f1):
Fixed a regression where lighting artifacts were present for certain light configurations when using Forward+ lighting.