Search Issue Tracker
Fixed
Fixed in 6000.0.7f1, 6000.1.3f1, 6000.2.0a11
Votes
5
Found in
6000.0.61f1
6000.1.0b7
6000.2.0a7
Issue ID
UUM-98788
Regression
Yes
[Forward+; Deferred+]Light is not rendered in the scene view at a specific angle/distance
Steps to reproduce:
- Download attached project and open in Unity.
- Open the SampleScene.
- In the Scene View, move your scene view towards the spheres back and forward.
Actual results: Light disappears in the scene.
Expected results: Light should not disappear.
Reproducible with versions: 6000.1.0b7; 6000.2.0a7
Not reproducible with versions: 6000.0.40f1
Tested on (OS):
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Sonoma 14.6.1 (23G93)
Notes:
- Reproducible only with the Forward+ and Deferred+. Works fine using Forward and Deferred rendering paths.
Comments (4)
-
nickbezhok
Dec 01, 2025 23:16
Temporary fix is to set camera Near Clip Plane to value 0.03 or above
-
Alexsandro-Natsume
Nov 11, 2025 06:40
i need to fix this bug in unity 6000.0.61f1 , any ideas how ?
-
acur97
May 02, 2025 07:14
It is true that the near clip plane value of the camera helps, but it does not solve it completely. I tried with several near clip values and it seemed to work but then the error occurred again, for example when having very large reflection probes.
-
KomradeArt
May 01, 2025 08:58
We have this problem, but it's game view, it happens when camera near clip plane is set to the lowest value.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
Fixed.
Resolution Note (fix version 6000.2.0a11):
Fixed.
Resolution Note (fix version 6000.2.0a11):
Fixed light rendering incorrectly from certain angles when using Forward+ lighting in URP.
Resolution Note (fix version 6000.1.3f1):
Fixed a regression where lighting artifacts were present for certain light configurations when using Forward+ lighting.