Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.41f1
6000.1.0b9
6000.2.0a6
6000.3.0a1
Issue ID
UUM-98908
Regression
No
Audio Random Container pauses when a menu is opened
Reproduction steps:
1. Open the attached “RandomAudioIssue” project
2. Open the “Assets/SampleScene” Scene
3. Enter Play Mode
4. Listen to the bird chirping audio
5. Open any menu (e.g. “File” in the menu bar or a context menu in another Editor window)
6. Listen to the audio again
Expected result: The audio keeps playing
Actual result: The audio pauses
Reproducible with: 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Couldn't test with: 2022.3.59f1 (Audio Random Container does not exist in this version)
Reproducible on: macOS Sequoia 15.3.1 (M1 Max), Windows 11
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Fixing this requires changes to platform specific code that might impact other parts of the engine.