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[iOS] [AudioSource] Errors/warning logged and "AudioSettings.OnAudioCon...
How to reproduce:1. Open the “ReproProjectiOS.zip“ project2. Build for iOS with the Development Build enabled3. Open the “Unity-iPho... Read more
"EndLayoutGroup: BeginLayoutGroup must be called first" is thrown when s...
How to reproduce:1. Make sure the Web module is installed and create a new project2. Open the Build Profiles and switch to the Web3.... Read more
Selecting the Web platform can be done when using the HDRP project
How to reproduce:1. Create the HDRP project2. Make sure to have Web module installed3. Go to Build Profiles and select the Web Platf... Read more
JobTempAlloc leak warning when selecting a specific prefab
Reproduction steps:1. Open the attached “IN-92047” project2. In the Project window select the “C02” prefab (Assets → Resources → Pre... Read more
Textures swap when SpriteRenderers with shared materials and animators a...
How to reproduce:1. Open the attached “IN-95670” project2. Open the “SampleScene”3. Enter Play mode4. Press the “Toggle Shape 1” But... Read more
"Light" Component's "Culling Mask" setting is hidden but still has an ef...
Steps to reproduce:1. Open the attached “HDRP Bug.zip” project2. Open the “SampleScene”3. In Project Settings → Quality, select “Bui... Read more
Particle System "Start Rotation" property affects a different axis when ...
Reproduction steps:1. Open the attached “IN-95977.zip” project2. Open the “SampleScene”3. From the Hierarchy, select the “particle_s... Read more
Different build sizes between Editor build and command-line build when "...
Reproduction steps:1. Open the attached "repro_IN-95316" project2. Open the "Build Settings.../Build Profiles" window ("File -> B... Read more
LineRenderer.BakeMesh generates a box-shaped MeshCollider when the camer...
How to reproduce:1. Open the attached “IN-94755_LineRendererTest“ project2. Open the “SampleScene“ and enter Play Mode3. Select both... Read more
[Android] GameObject are not rendered at all or rendered black when in t...
How to reproduce:1. Open the “unity-urp-bug.zip“ project2. Build and Run for Android3. Observe the “Sphere“ GameObjects in the appli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS