Search Issue Tracker
Fixed
Fixed in 2023.2.3f1
Votes
0
Found in
2023.2.2f1
Issue ID
UUM-98511
Regression
No
JobTempAlloc leak warning when selecting a specific prefab
Reproduction steps:
1. Open the attached “IN-92047” project
2. In the Project window select the “C02” prefab (Assets → Resources → Prefabs → Enemies)
3. Observe the Console window
Expected result: The Console window displays no warnings
Actual result: The Console window displays a JobTempAlloc leak warning
Reproducible with: 2023.2.2f1
Not reproducible with: 2022.3.59f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Fixed in: 2023.2.3f1
Reproducible on: Windows 11, macOS 14.5 (Sequoia by user)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment