Search Issue Tracker
[Android] Arabic characters are not displayed when the font falls back t...
Reproduction steps:1. Open the attached “IN-94768” project2. Build & Run On Android device3. Observe the Android Player Expected... Read more
[sw-unity-6-1] Shadergraph panning area size is constant regardless of t...
How to reproduce:1. Open the "ReportingBugs.zip" project2. Open the "Repro.shadergraph" Shadergraph in a small docked square window3... Read more
No warnings when creating the selector with the duplicate name
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> UI Toolkit -> UI Document3... Read more
Clicking the pop-up menu of the 'Compile and show code' is very slow for...
Reproduction steps:1. Open the attached “IN-94692.zip” project2. Select “ProbuilderStandardVertexColor.shadergraph” from the Project... Read more
[iOS] ‘확인’(Done) and '취소'(Cancel) text is displayed as '...' in the on-s...
How to reproduce:1. Open the “ReproProjectKorean.zip“ project2. Open the “SampleScene“3. In the “File > Build Settings“ choose th... Read more
Crash on mono_get_hazardous_pointer when running Play Mode tests in a sp...
How to reproduce:1. Open the attached “IN-93288_Crash_Repro.zip“ project2. Open the Test Runner window (Window>General>Test Ru... Read more
[Shortcut Manager] "Perform Selected" of Shortcut Manager window does no...
Reproduction steps:1. Create a new or open any other project2. Open the Shortcut Manager window (Edit -> Shortcuts)3. In the Shor... Read more
[iOS] "UnityBatchPlayerLoop()" causes a freeze in the iOS application wh...
How to reproduce:1. Open the “ReproProject.zip“ project2. In the “File > Build Settings“ switch to the iOS module3. Build the Xco... Read more
Inspector window flickers when a selector is created using a Style Class...
Steps to reproduce: Open the attached project Open TestDocument.uxml in the UI Builder Select the VisualElement in the Hierarchy Cre... Read more
New ShaderGraph SubGraph remains dirty when the non-existing changes are...
How to reproduce:1. Create and open a new project2. Install the ShaderGraph package from the Package Manager3. Create a ShaderGraph ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS