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Fixed in 6000.0.43f1
Fixed in 6000.0.X, 6000.1.X, 6000.2.X, 7000.0.0a24, future release
Votes
0
Found in
6000.0.43f1
6000.1.0b5
6000.2.0a2
Issue ID
UUM-97504
Regression
Yes
[Android] Arabic characters are not displayed when the font falls back to the OS font
Reproduction steps:
1. Open the attached “IN-94768” project
2. Build & Run On Android device
3. Observe the Android Player
Expected result: Arabic letters are displayed
Actual result: Arabic letters are not visible
Reproducible with: 2023.3.0a9, 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
Not reproducible with: 2022.3.57f1, 2023.3.0a8
Reproducible environments: macOS 15.3 (M3 Max)
Not reproducible environments: No other environments tested
Reproduced with these devices:
VLNQA00591 - samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
VLNQA00336 - HUAWEI Y6p (MED-LX9N), CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, OS: 10
Note: Not reproducible in Standalone Player
Comments (2)
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MeetArgon
Aug 26, 2025 04:55
I fixed it by adding "Noto Sans Arabic.ttf" file in assets and put "Noto Sans Arabic" font name in my primary font asset .ttf file Font Names list in inspector. and enabling Include Font Data = On and setting Character = Dynamic.
MeetArgon
Aug 26, 2025 03:49
This issue is still reproduced in unity version 6000.0.45f1.