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HDRP Water Surface underwater Collider bounds are calculated incorrectly...
Reproductions steps:1. Open the attached “IN-94585.zip” project2. Open the “OutdoorsScene”3. Click on the “Pool” GameObject from the... Read more
Crash on EditorUtility_CUSTOM_NaturalCompareObjectNames in Animation Win...
How to reproduce:1. Open the attached “IN-92494.zip” project2. Open the “SampleScene”3. In the Hierarchy window, select the “GameObj... Read more
MinMaxAABB errors appear in the Console when executing CommandBuffer in ...
How to reproduce: 1. Open the project “IN-92030_ParticlesLateUpdateExecuteCommandBuffer”2. Enter Play Mode3. Press 2 on the keyboard... Read more
Canvas buttons are no longer interactable when copy-pasting a Canvas Gam...
Steps to reproduce:1. Open the attached “IN-93625.zip” project2. Open the “Scene1”3. In the Hierarchy Window, copy the “Canvas” Game... Read more
[SW-unity-6-1] UI Builder has inconsistent bolding of fields when changi...
Steps to reproduce:1. Create a project2. Open UI Builder (Window → UI Toolkit → UI Builder)3. Add any element to the hierarchy4. Go ... Read more
UI Builder Inspector shows element's custom name when using "Unset" to c...
Steps to reproduce:1. Create a new project2. Create and open a new UI Document (Assets → Create → UI Toolkit → UI Document)3. Add a ... Read more
"Editor Event Handler Error" error is thrown when using Terrain Tool sho...
How to reproduce:1. Open the attached "IN_93866_ U6 Terrain Test" project2. Navigate to GameObject > 3D Object > Terrain to ad... Read more
Editor takes a long time to open VFX Graph 'Subgraph' asset when it is h...
How to reproduce:1. Open the attached "IN-93826" project2. In the Project window, navigate to Assets > VFX > Subgraphs3. Open ... Read more
Playmode dropdown creates continuous "Layout update is struggling" error...
{}Steps to reproduce:{}{}{} Open attached project RecursiveLayoutIssue.zip Enter Play mode. In the in-game ui, click on the "Resolut... Read more
Crash on BucketAllocator::Allocate when importing TextMeshPro assets
Reproduction steps:1. Open the attached "repro_IN-94643" project2. Open the "Assets/Scenes/TestingScene.unity" Scene3. Observe the c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS