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0
votes
Fixed

[UNet] UNetStaticUpdate() periodically allocates memory

Networking

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May 28, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Create empty unity project 2. Open "Profiler" window. In it's search bar type "unet". This will help to obse... Read more

0
votes
Fixed

Image isn't displayed correctly when using new WWW(url) to load a single...

Graphics - General

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May 28, 2015

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Version/s: 5.0.1f1

To reproduce: 1. Open attached project 2. Open loadImag script 3. Change path to project folder in line 20 4. Open scene 5. Press ... Read more

0
votes
Fixed

[Metal] Shadows disappear after creating a certain number of Render Text...

Mobile Rendering

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May 28, 2015

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Version/s: 5.1.0f2

When using the Metal API, realtime shadows disappear after creating sixteen Render Textures with 1024x1024x32-bit color and 24-bit d... Read more

1
votes
Fixed

Crash running non-development Standalone OSX build with an animated UI/T...

UI

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May 27, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Open scene Test.unity - Scene contains a Canvas with a Text gameobject, which has it... Read more

0
votes
Fixed

[NativePlugins] 64-bit windows standalone builds do not include the used...

Deployment Management

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May 27, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project 2. Build the 'OSPTest' scene for x86 Windows standalone 3. Notice everything works... Read more

6
votes
Fixed

[IL2CPP] A generic-method in generic-class throws ExecutionEngineException

IL2CPP

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May 27, 2015

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Version/s: 4.6.5p3

Build attached project. Target: iOS Scripting backend: IL2CPP Read more

0
votes
By Design

Trigger does not work if Interruption Source is Current State and Ordere...

Animation

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May 27, 2015

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Version/s: 5.0.2p2

How to reproduce: 1. Open attached project 2. Open scene AnimationBUG.unity 3. Play the scene 4. Select the AnimatorBug gameobject ... Read more

0
votes
Fixed

Wrong description of the warning - " of the shader

Asset Import

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May 27, 2015

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Version/s: 5.1.0f2

Wrong description of the warning " of the shader." The warning is "MaterialEditor: Could not create custom UI from the CustomEditor... Read more

0
votes
Duplicate

[Colliders] Disabling/Enabling Mesh Collider stops Wheel Colliders from ...

Physics

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May 27, 2015

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Version/s: 5.0.2p2

Repro steps: 1) Open project and scene 'scene' 2) Start the game 3) Disable Mesh Renderer in Vehicle -> RendererAnCollider 4) Notice... Read more

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