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MonoDevelop does not highlight read-only variables as errors when trying...
Note: Errors appear in Unity editor only. Problem: MonoDevelop does not highlight read-only variables as errors when trying to set t... Read more
[iOS] Significant GPU frametime increase when drawing primitives (cubes/...
Steps to reproduce: 1. Open attached project2. Build 'cubes' scene for iOS3. Go to 'Product/Scheme/Edit Scheme', change GPU frame ca... Read more
Canvas with Graphic Raycaster which has an image object does not block C...
Repro steps:1. Open "GraphicRaycast" project2. Open "scene" scene3. Enter play mode4. Click on the red square5. Notice that the red ... Read more
[GraphicRaycaster] inconsistent behavior between 2D and 3D colliders beh...
Reproduction steps(GIF attached):1. Open "UI" project.2. Open "scene" scene.3. Check "1", "2", "3", "4" game objects collider types ... Read more
[Android] Extremely low FPS on Kindle Fire - even with empty scene
Steps to reproduce: 1) Download attached project 'KindleFireTest.zip' and open in Unity.2) Build and run project on a device.3) In t... Read more
Meshes constantly increasing while leaving Profiler open
Steps to reproduce:1. Create New project and open it2. Go to Window-Profiler3. Check Memory field4. Check Profile Editor and Current... Read more
[XboxOne] Artifacts are visible when using custom shader with anti alias...
Steps to reproduce: 1. Open attached project "822253.zip"2. In Quality settings, make sure that Anti Aliasing is enabled3. Build and... Read more
Outline color is changed when changing Shadow color through script
Reproduction steps(Picture attached):1. Open the attached project.2. Open and play the "1" scene.- Notice that Outline component of ... Read more
Deactivated gameObject with Animator occurs crash
Steps to reproduce:1. Open "ProfilerTest" project2. Play in editor3. Press Q-- Editor will freeze for a while. Then you will notice ... Read more
Asset import crash _Uninit_move<unsigned char * __ptr64
Repro steps:1. Open "Dungeon Objects" project2. Observe that Import window disappears while assets import, Unity uses a lot of memor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed