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[Android Module] Unity double writes files in the "StreamingAssets" fold...
How to reproduce:1. Open the “ReproStreamingAssets.zip“ project2. Open the “SampleScene“ scene3. Build for Android4. Change the “<... Read more
The LOD Group CrossFade Animate Cross-fading feature does not fade when ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
The dithering node returns a blocky effect when the Render Scale is set ...
How to reproduce:1. Open the “IN-92140_DitherNodeBug.zip“ project2. Open the “DitherNodeBug“ Scene3. Enter Play Mode4. Observe the d... Read more
Different colors are present when Alpha channel is unclamped
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Test.unity” Scene3. Observe the Game view Expected r... Read more
Visual Effects Forums link leads to generic Unity Forums
Steps to reproduce: Open any VFX Graph in a project. On the top Right of the VFX Graph window, click the ▼ icon > Documentation &... Read more
VFX Graph link contrasts fail WCAG guidelines
Steps to reproduce: Open any VFX Graph in a project. On the top Right of the VFX Graph window, click the ▼ icon. Actual results: The... Read more
TextMeshPro calculates Width Compression incorrectly when using certain ...
Reproduction steps:1. Open the attached “TMP Bug.zip” project2. Open the “SampleScene”3. Select “SampleText” GameObject from the Hie... Read more
[Linux] Type to select functionality is missing for drop down menus
Steps to reproduce: Create a new project Right-click in the Project window Start typing Create or any other option title Actual resu... Read more
Profiling information icon does not update for Light Mode
Steps to reproduce: Ensure the editor is in light mode. Open any VFX Graph. In the top right, observe the profiling information icon... Read more
[Android] [Vulkan] Cubes stuck on the first few frames of rotation and a...
How to reproduce:1. Open the “ReproMSAAProject.zip“2. Open the “SampleScene”3. Build and Run for Android Expected result: The Cubes ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings