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Occlusion culling not culling all needed objects
Reproduction steps: 1. Open the project occlusion1 on version 5.5.0b22. Open the project occlusion2 on version 5.5.0b3 or newer3. Ba... Read more
Editor orange selection outline and tint get corrupted when using SSAO P...
The outline and tint that shows the current selection in Scene view gets corrupted by SSAO Pro plugin, ends up not showing correct p... Read more
[Android][IL2CPP] Plugins returned value is different between x86 and AR...
Reproduction steps:1) Download and open user's attached project2) Build and run "game" scene on a device with x86 Instruction set Ac... Read more
[Upgrade project] Polygon Collider 2D is broken after upgrading project ...
The problem is with 2DPlatformer package from AssetStore (https://www.assetstore.unity3d.com/en/#!/content/11228) Regression from 5.... Read more
Custom cursor doesn't work in Mac and Windows standalone players
Steps to reproduce : - create a new project- import a texture and set it to cursor- in the Build Settings assign that texture as a c... Read more
VR Samples GUI Arrows contain an Animator which is not being used
1. Crate a new project2. Open "Maze" scene3. Camera->VROrbitCamera->GUIArrows Expected result: no Animator or animator that do... Read more
Script compilation hangs Editor if script contains self referencing
Unity hangs on compilation if script contains self-referencing2. How we can reproduce it using the example you attached 1. Open Unit... Read more
Editor crashes when repeatedly starting and stopping the scene
Unity editor crashes when repeatedly starting and stopping the scene. The crash sometimes occurres when the editor is loading.It see... Read more
Unity crashes in Play mode at ImageFilters::Blit
If in a script "CompositeCamera" is Graphics.Blit(), it's causes crash to Unity Editor, when button "Play" is pressed To reproduce: ... Read more
[macOS]Window bar is black in Editor
The top bar in Unity 2017.1.0a6 is black on Mac. Steps to reproduce:1. Create a new project Reproduced with: 2017.1.0a6.Not reproduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open