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Won't Fix
Won't Fix in 6000.1.X
Votes
0
Found in
6000.0.28f1
6000.1.0a5
Issue ID
UUM-87488
Regression
Yes
[Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries
Steps to reproduce:
1. Open the “user’s attached project”
2. Observe the crash
Reproducible with versions: 2023.2.0a22, 6000.0.28f1, 6000.1.0a5
Not reproducible with versions: 2021.3.46f1, 2022.3.53f1, 2023.2.0a21
Reproducible on: macOS 15.1 (M1 Max)
Not reproducible on: Windows 11, macOS 14.6.1 (Intel)
Note: the project opens when removing the {{Chatterbox.SyllablesEnglish.cs}} script
First few lines of StackTrace:
{noformat}#0 0x00000335d4be4c in Bytenado.Chatterbox:.ctor () [{0x2ae8f5078} + 0x34ae4c] [/Users/browntj/Documents/Unity/_Projects/Chatterbox/Assets/Bytenado/Chatterbox/Chatterbox/Chatterbox.SyllablesEnglish.cs :: 21u] (0x335a01000 0x336019900) [0x2a8bc2a80 - Unity Child Domain]
#1 0x000003362012f0 in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) [{0x320be18b0} + 0x70] (0x336201280 0x33620138c) [0x2a8bc2a80 - Unity Child Domain]
#2 0x000002a8f4f74c in mono_jit_runtime_invoke
#3 0x000002a90d4d00 in do_runtime_invoke
#4 0x000002a90d4c40 in mono_runtime_invoke{noformat}
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Resolution Note:
The method in question uses an excessive amount of stack space when the Editor is in debug mode, trigger a stack overflow/invalid memory access.
Resolution Note (6000.1.X):
The method in question uses an excessive amount of stack space when the Editor is in debug mode, trigger a stack overflow/invalid memory access.