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FrameDebugger - Clipboard Icon has user feedback issues
FrameDebugger - Clipboard Icon has user feedback issues. When user clicks on the button there is no visible feedback, so at first I ... Read more
Adding a Parameter button can be mistaken with the button to add a new l...
Steps to reproduce : - create a new project- create a New Animation Controller- try to add a Parameter and notice the + button for a... Read more
On importing tree folder - the tree lost its material
On importing tree folder(speed tree) - the tree lost its material 2) How can we reproduce it using the example you attached1 Create ... Read more
Broken text after importing a project from the Asset Store
Steps to reproduce : - import the Mecanim project from the Asset Store- notice that the text is broken (screenshot attached) *Note :... Read more
Missing Component Exception when selecting an animation for Mutant model
Steps to reproduce : - import the Mutant model from Mixamo from the Asset Store- select the Mutant hires fbx and notice the error *N... Read more
Error when deleting a parameter while playing the Blend Tree
Steps to reproduce : - import the Mecanim example project from the Asset Store- create a new Animation Controller- create a blend tr... Read more
Blend Tree Parameters warnings after adding two Float followed by other ...
Steps to reproduce : - import the Mecanim project from the Asset Store- create a new Animation Controller- create a new Blend Tree a... Read more
Activation window appears without styling on windows
Activation window appears without styling on windows (sometimes)This has been observed several times, but cannot always be reproduce... Read more
Undo does not work when Frame Debug is enabled
Undo does not work when Frame Debug is enabled To reproduce:- Create a new project- Open Frame Debug window and Game View- Make sure... Read more
Drawcall names and numbers clash
Drawcall names and numbers clash - please see attached screen shot for details. To reproduce:- Open attached project and launch scen... Read more
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Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject