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Checking One Way on a platform Effector in play mode does nothing
To reproduce:1. Open attached project2. Open 1OneWay scene3. Enter play mode4. You'll notice that sphere goes up to AreaEffector and... Read more
Unity is unable to call a static method of an nested generic class
"TypeLoadException: A type load exception has occurred" error is thrown when calling a static method of a nested class Read more
Tools.viewTool cannot be accessed
To Reproduce:1. Open the attached project, add script 'BugTest' to an empty gameObject. 2. Select/deselect this new object. Observe ... Read more
Animated sprite sheets don't work properly on the uGUI canvas
To reproduce:1. Open attached project2. Open "spritesheet" scene3. Press play Notice two game objects: mickeyAnim_Image and mickeyAn... Read more
Ambiguous errors thrown when outputting moderately long strings to the d...
To Reproduce: 1. Open the the attached 'repro a17' zip, open & run 'ReproScene'.2. Run observe the "count <= std::numeric_lim... Read more
Enabling objects with configurable joints affects other game objects wit...
To reproduce:1. Open attached project2. Open "physicsTest" scene3. Select "enableMeWhileTheSpringsWobble" game object4. Press play5.... Read more
Changes made to material in runtime don't revert back after stopping run...
To reproduce:1. Open attached project2. Open "TestScene" scene3. Press play4. Click on "Set to red"5. Cube turns red6. Stop the play... Read more
WP 8.1 Keyboard does not disappear when deselecting TextField
When editing text in a textfield on Windows Phone 8.1, the Windows Phone keyboard appears. After deselecting the text, it should dis... Read more
Project fails Store Test Kit if it has no scripts
Steps to reproduce:1. Create a project which has no scripts. It may contain a scene and a spinning cube controlled by a constant for... Read more
PointerEventData.pressPositon is misspelled
PointerEventData.pressPositon in UnityEngine.EventSystems is misspelled. Should be PointerEventData.pressPosition Note: same mistake... Read more
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