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Grid layout behaves strangely when start corner is set to lower left or ...
Steps to repro:1. Open the attached project and the scene "layout"2. Observe that grid layout behaves strangely when start corner is... Read more
Animations do not work for variables in structs on WinRT
Steps to reproduce:1. Open the attached project and the scene "color"2. Deploy to WP8.13. Observe that interactive components' anima... Read more
"m_Shape == NULL" error when mesh collider convex is set to false in OnD...
To reproduce:1. Open attached project2. Open crash3. Press play4. Notice "m_Shape == NULL" error in console Read more
CanvasGroup loses values when disabling the GameObject it's attached to
To reproduce:1. Open the scene and notice that there's a CanvasGroup component attached to the GameObject named "Panel" with an alph... Read more
EditorApplication.hierarchyWindowChanged is called twice when GameObject...
To reproduce:1. Open attached project2. Open Custom window3. Click Create GO, will print once4. Click Destroy GO, will print once5. ... Read more
Interactive and BlockRaycast values becomes true when game object is dis...
To reproduce:1. Create new project2. Add Canvas to scene3. Add Canvas group component to Canvas4. Set Interactive and BlockRaycast v... Read more
Text Mesh Pro in canvas causes drop in fps on some iOS devices
Text Mesh Pro GUI object may cause drop in fps on some iOS devices. Framerate picks up, if the Text Mesh Pro Object is on another ca... Read more
[Mecanim] Animation's Curves flicker between each other
How to reproduce:1. Open the attached project "646473Animation.zip" (It has .fbx file imported with Animation)2. Select Piter in the... Read more
[Mecanim] Ctrl-C and Ctrl-V doesn't work in Animator window
How to reproduce:1. Open the attached project "646469Animation.zip"2. Open the "test" scene (it has simple game object, animation an... Read more
OnEndDrag is called when you click a UI object
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. There is a UI image with a script which has OnBeginDrag, OnDr... Read more
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