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[Android] Application crashes when a video on renderTexture is played (S...
Reproduction steps: 1) Download attached project 2) Build and run on the Android device 3) Press "Play" button 4) If application did... Read more
Builds containing character ';' do not run
Steps to reproduce: 1. Create a New project 2. File > Build & Run > Build And Run 3. Give any name that contains character ";", for ... Read more
[WSA][UWP] text indicator is locked at the end of text in UI.InputField ...
Steps to reproduce: 1. Open attached project 2. Build for WSA UWP 3. Deploy on Windows Phone 10 mobile device 4. Tap on InputField a... Read more
[Deferred] RenderDeferred.DefaultReflection pass is done when default re...
When using deferred shading and no "global/default" reflection probe, the deferred reflections fullscreen pass for it is still done.... Read more
[Linux Editor] Prefabs dragged across the Scene are offset from the mous...
Prefabs that are dragged from Assets folder to be placed in the Scene, are offset from the mouse cursor, depending on how far the cu... Read more
Upgrading particle system to 5.5.0 causes it to use previously unused em...
How to reproduce: 1. Download attached project 2. Open it with Unity 5.4.1 3. See that 'Footprints' gameobject emission type is set ... Read more
Load UncompressedAssetBundle hangs up Editor
Steps to reproduce: 1. Open User's attached project 2. Enter Play mode 3. Press Space Bar. Notice: loading has finished (see Console... Read more
Rigidbody constraints' values are being lost when you create prefab of g...
Steps to reproduce: 1. Open attached project 2. Open "Test" scene 3. Select Capsule gameObject in hierarchy 4. Check Rigidbody const... Read more
Transform.SetParent() with worldPositionStays = false sometimes results ...
How to reproduce: 1. Open user's attached project 2. Open scene 'Main' 3. Enter play mode 4. Click 'Add Image' button 4.1. If create... Read more
"Inspector" tab switches to "Services" tab after 10-30 min.
How to reproduce: 1. Open attached project in Unity 5.5.0b8. 2. Open "1" scene. 3. Click on the "Cube" and wait from 10 to 30 min. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window