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Most Recent
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1
votes
Fixed

[Android] Application crashes when a video on renderTexture is played (S...

Android

-

Oct 21, 2016

-

Version/s: 5.4.1f1

Reproduction steps: 1) Download attached project 2) Build and run on the Android device 3) Press "Play" button 4) If application did... Read more

0
votes
Fixed

Builds containing character ';' do not run

Windows Standalone

-

Oct 21, 2016

-

Version/s: 5.5.0b9

Steps to reproduce: 1. Create a New project 2. File > Build & Run > Build And Run 3. Give any name that contains character ";", for ... Read more

1
votes
By Design

[WSA][UWP] text indicator is locked at the end of text in UI.InputField ...

Windows Store Apps

-

Oct 21, 2016

-

Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project 2. Build for WSA UWP 3. Deploy on Windows Phone 10 mobile device 4. Tap on InputField a... Read more

0
votes
Fixed

[Deferred] RenderDeferred.DefaultReflection pass is done when default re...

Camera

-

Oct 21, 2016

-

Version/s: 5.5.0b3

When using deferred shading and no "global/default" reflection probe, the deferred reflections fullscreen pass for it is still done.... Read more

0
votes
Not Reproducible

[Linux Editor] Prefabs dragged across the Scene are offset from the mous...

Linux

-

Oct 21, 2016

-

Version/s: 5.5.0xb5

Prefabs that are dragged from Assets folder to be placed in the Scene, are offset from the mouse cursor, depending on how far the cu... Read more

0
votes
Fixed

Upgrading particle system to 5.5.0 causes it to use previously unused em...

Shuriken

-

Oct 21, 2016

-

Version/s: 5.4.1f1

How to reproduce: 1. Download attached project 2. Open it with Unity 5.4.1 3. See that 'Footprints' gameobject emission type is set ... Read more

0
votes
Won't Fix

Load UncompressedAssetBundle hangs up Editor

Asset Bundles

-

Oct 21, 2016

-

Version/s: 5.4.0f3

Steps to reproduce: 1. Open User's attached project 2. Enter Play mode 3. Press Space Bar. Notice: loading has finished (see Console... Read more

0
votes
Duplicate

Rigidbody constraints' values are being lost when you create prefab of g...

Editor - Other

-

Oct 21, 2016

-

Version/s: 5.5.0b8

Steps to reproduce: 1. Open attached project 2. Open "Test" scene 3. Select Capsule gameObject in hierarchy 4. Check Rigidbody const... Read more

0
votes
Not Reproducible

Transform.SetParent() with worldPositionStays = false sometimes results ...

UI

-

Oct 21, 2016

-

Version/s: 5.4.1p4

How to reproduce: 1. Open user's attached project 2. Open scene 'Main' 3. Enter play mode 4. Click 'Add Image' button 4.1. If create... Read more

31
votes
Fixed

"Inspector" tab switches to "Services" tab after 10-30 min.

Connect

-

Oct 21, 2016

-

Version/s: 5.5.0b8

How to reproduce: 1. Open attached project in Unity 5.5.0b8. 2. Open "1" scene. 3. Click on the "Cube" and wait from 10 to 30 min. ... Read more

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