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crash android
Steps to reproduce : - expected result Read more
Static batching causes UV maps artefacts to appear
Steps to reproduce: 1. Open the attached project 2. Open "Hotel_Beach" scene 3. Look at the plane before playing (look at the scree... Read more
[iOS] Unity Build and Run triggers an Xcode Clean even if Append is sele...
When Build & Run (or Cmd+B) is selected Unity opens the project in Xcode and triggers a Clean and then a build. This Clean shouldn't... Read more
AndroidJavaObject.Call<>() throws exception instead of returning null po...
Reproduction steps: 1. Open the attached project ("839005 - ReproProject.zip") 2. Build and run on Android device 3. Check device lo... Read more
Mesh looks differrent than in 5.4
To reproduce: 1. Open attached project in 5.4 2. Open polysurface1 mesh in inspector 3. Notice that it has faces that are visible fr... Read more
Unity crashes when loading scene
To reproduce: 1. Download the Tower Defense Toolkit asset bundle 2. Try to open the "TDTK_Demo_Menu" scene The editor will crash on ... Read more
[WebGL] Assertion failed on expression: 'asset->mainRepresentation.type ...
To reproduce: 1. Build and run attached project 2. Build succeeds, but the console prints the following assertion twice: Assertion... Read more
Unity freezes when re-entering play mode after a failed download using W...
STR: 1. Open the project 2. Enter play mode in the editor 3. Wait some time for the download to finish 4. Notice that the download d... Read more
Typo in "WebAssembly" tooltip under WebGL Player Settings
To reproduce: 1. Open WebGL Player setting 2. Open publishing settings tab 3. Hover mouse pointer over Webassembly option 3. Notic... Read more
[UWP][WSA] Prefab instantiated in runtime still references prefab if tha...
Steps to reproduce: 1. Open attached project "838737.zip" 2. Open scene "repro" and run it 3. Notice that both lines return same In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP