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Particle System gizmo never shows up
1. load attached project or create one from scratch 2. go to GameObject -> particle system Result: the gizmo never shows up, even a... Read more
Error when expanding the gameobjects in the Hierarchy for Layout Groups ...
Steps to reproduce : - open the UI Sample project - open the Layout Groups scene and press play - select an object in the Hierarchy... Read more
SetRenderTarget drawing a fullscreen quad not working correctly (MVP->VP...
Steps to reproduce : 1) Download attached project "full_screen_quad_issue.zip" and open in Unity. 2) open scene "scene" and press ... Read more
[VR][Gear VR] Using Anti Aliasing causes screen flicker with Gear VR
To reproduce: 1) Open attached project 2) Make sure AA in quality settings is not disabled 3) Build and run for GearVR (make sure yo... Read more
[Optimize Game Objects] Animated meshes causes scaling issues in Play mode
Steps to reproduce: 1) Download attached project "OptimizeGameObjects.zip" and open in Unity. 2) Open scene "Test" and press Play. ... Read more
Only 1/4 of compute buffer created with the flag ComputeBufferType.Indir...
To reproduce: 1. Open attached project 2. Play the scene "TestScene" 3. See the log, the buffer created with the IndirectArguments ... Read more
[BuildPipeline] Post processing callbacks still have previous platform p...
Reproduction steps: 1) Open attached project 2) Go to Build Settings 3) Switch to Android or iOS platform 4) Clear the console 5) Sw... Read more
Particle.Stop() shows wrong state
Steps to reproduce(not always reproducible): 1. Open "TestScene" project in Unity 5.4.0b23. 2. Press play button in toolbar. 3. Hold... Read more
Compute Buffer created with the flag IndirectArguments cannot be bound a...
To reproduce: 1. Open attached project 2. Play scene 3. See the log Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p5, 5.2.5f1 Read more
Scripts in Standard Assets folder are recompiled everytime
Steps to reproduce: 1. Open the attached project "ScriptRecompileTest.zip" 2. See compilation warnings. (1) 3. Edit the script "Test... Read more
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