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Importing high vertex count models throws a warning, splits the mesh eve...
Steps to reproduce:1. Open user attached project2. Reinport the "test_map" model3. Notice a warning come up: "Meshes may not have mo... Read more
[Timeline] Animation Clip offset issue when dragging from the project vi...
- Create an animation track- Create an override track for the previous Animation track- Open the Project tab, start dragging an Anim... Read more
Graph Visualizer: Auto scanning the scene crashes when you add an empty ...
To repreoduce: 1- Show graph visualizer2- drag any prefab from the Prefabs folder to the scene3- Unity crashes Read more
[Timeline] Play ranges are not persisted when using the "undo" command (...
- Create a track with an animation clip- Create a play range- Delete the track- Undo (CTRL-Z) Result: The play range is lost. Read more
Timeline Editor: Changing the Timeline Asset in a PlayableDirector does ...
Repros: - Open the Timeline Editor- Select a GameObject- Add a new Playable Directory Component using the Inspector- Assign a Timeli... Read more
Shadows appear only when certain materials are in render field
To reproduce:1. Open user's project2. Enter play mode3. Pause the game, create cube in scene near the player (or hit any existing cu... Read more
Lighting is rebaked after leaving Play mode for static objects, even whe...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Exit Play mode Expected result: nothing happensActu... Read more
Crash at CollabAssets::Initialize on project launch when -debugallocator...
Project crashes at CollabAssets::Initialize when it is launched with -debugallocator flag IMPORTANT: Project needs to be set up for ... Read more
[Android] Screen flashes after playing a video with Handheld.PlayFullScr...
To reproduce: 1. Download and open attached "MovieTest.zip" project.2. Build and run on a device.3. Click on the screen to end video... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping