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0
votes
Fixed

Forward / deferred shading color differences on Mac+Radeon in Linear space

Graphics - General

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Jan 26, 2015

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Version/s:

On Mac OSX 10.8 with AMD Radeon GPU in Linear color space, 5.0 deferred shading has color differences (colors too dark) compared to ... Read more

1
votes
Won't Fix

No short cut to Snapshots

Audio

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Jan 26, 2015

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Version/s: 5.0.0b21

User can right-click with a mouse on a Snapshot to "Set as start Snapshot", but this is not possible with short cuts. Trying to use ... Read more

0
votes
Fixed

[SampleProject] TessellationSample scene is magenta

Shaders

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Jan 26, 2015

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Version/s: 5.0.0b21

To reproduce:1. Open TessellationSample scene from the Unity sample project2. Notice that it is almost all magenta (with the excepti... Read more

0
votes
Fixed

Typo in docs

Docs - Manual

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Jan 26, 2015

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Version/s: 5.0.0b21

Typo in docs Open link file:///C:/Program%20Files/Unity%205.0.0b21_1/Editor/Data/Documentation/en/Manual/FBXImporter-Model.html plea... Read more

0
votes
By Design

[SampleProject] AircraftPropeller4Axis mouse input is sluggish and unres...

Standard Assets

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Jan 26, 2015

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Version/s: 5.0.0b21

It seems that the AircraftPropeller4Axis scene from the sample project requires the user to constantly scroll down with the mouse if... Read more

0
votes
Fixed

Effects "leak" when renaming an exposed parameter

Audio

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Jan 26, 2015

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Version/s: 5.0.0b21

Effects "leak" when renaming an exposed parameter To reproduce:- Open attached project and launch "test" scene- Open the Audio Mixer... Read more

0
votes
By Design

NavMeshAgent with higher avoidance priority overlaps agent with lower pr...

AI

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Jan 26, 2015

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Version/s: 5.0.0b21

This happens if two agents have destination point in the corner of NavMesh and Agent with higher priority (e.g. 50) comes to the des... Read more

0
votes
Fixed

Broken link

Docs - Manual

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Jan 26, 2015

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Version/s: 5.0.0b21

Broken link 1 Open link file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/FBXImporter-Rig.htmlit has t... Read more

0
votes
Fixed

[StandardAssets] Framerate counter is missing its font

Standard Assets

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Jan 26, 2015

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Version/s: 5.0.0b21

To reproduce:1. Import the Utility standard asset2. Select the Framerate counter3. Notice the font is not set Read more

1
votes
Won't Fix

When a prefab is instantiated and HideFlags.DontSave is applied, an erro...

Scripting

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Jan 26, 2015

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Version/s: 5.0.0b15

To reproduce:- open the project- hit play- notice the object is spawned- hit play again to stop, see error log:Can't destroy Transfo... Read more

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