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Can't exclude font data from the output
To reproduce: 1. Open project font-incl-test 2. Open the import settings of the font 3. Uncheck "Incl. Font Data" 4. Press apply Read more
Dynamic fonts overload not handled properly in editor
To reproduce: 1. Open project TextTest 2. Run test scene in editor Read more
Moving particle system will shoot of particles in odd directions
To reproduce Move the particle system, in the attached project, around and it will emit few particles in different direction than t... Read more
Audio files in movie files are corrupted
To reproduce: 1. Create new project 2. Import any movie file (attached .mov and .mp4, which I tried) 3. Try to preview audio file Read more
AudioSource.Play(offsetInSamples) with best latency audio settings on iO...
By design: This is expected. The playback time is always relative to the next frame start as this is where all sources played within... Read more
Asset Importers - Make undo work for non-native importer inspectors
Undo doesn’t work with non-native asset importers. This has likely been filed as a bug before, but the problem has higher priority w... Read more
Avatar Editor - Implement undo/redo functionality for bone mapping
Undo/redo doesn’t seem to work correctly for bone assignment in avatar mapping. Works when mapping through the list of bones, but fa... Read more
Flash build errors on inlined Hashtable
To reproduce 1. In the attached project, attach the only present script to main camera and save scene 2. build for flash Error: De... Read more
"Development build" option causes stuttering performance jumps on iOS 5.1
To reproduce: 1. Open project 2. Build and run for iOS 5.1 with development build enabled 3. Change appcontroller 4. Notice stutteri... Read more
Misleading/unclear error in custom Editor scripts
I wanted "Double\size" as an option in a GUI.IntPopup call (see attached EditorGUIIntPopup.js script). Unity reports the following e... Read more
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