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Main Thread stalling when loading Audio Source asset asynchronously whil...
How to reproduce: 1. Open the project “IN-95467_My project”2. Open Window → Analysis → Profiler3. Run the build: File → Build Profil... Read more
Material artifacts occur in the Material Preview window when baked light...
How to reproduce:1. Open the attached “IN-96508” project2. Open the “MainMenu” Scene3. Generate the lighting by going to Lighting &g... Read more
“ArgumentOutOfRangeException” after saving, reseting and re-add Default ...
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Open Preferences window3. Select “Tile Palette” in 2D s... Read more
[VFX Graph] Particles Disapear with IndirectDraw On and without update C...
Steps to reproduce: import the provided package Drag and drop in a scene (URP project) the VFX VFXG_CardPile. Open the VFX. Actual r... Read more
Package Manager Filters (Status) dropdown is different color than Packag...
Steps to reproduce:1. Create a project2. Open Package Manager window (Window > Package Management > Package Manager)3. Open So... Read more
Changing Aseprite import mode from Tile Set to Animated Sprite throws In...
Steps to reproduce: Create a new 2D URP template project Import the attached .aseprite asset Select the Asset in the Project Browser... Read more
VFX Outputs do not account for Lightmap Scaling and Lightmap Resolution ...
Steps to reproduce: Open the attached project Open Example Scene Issue 1: VFX Outputs visually differ from GameObject even though th... Read more
“Subscription based” option in Package Manager Filters (Status) dropdown...
Steps to reproduce:1. Create a project2. Open Package Manager window (Window > Package Management > Package Manager)3. Open Fi... Read more
“Custom Physics Shape” mode title is cut off in Sprite Editor tab
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Import provided “UISprite” PSD file to the project3. Se... Read more
Particle System property description labels show through the Particle Sy...
Steps to reproduce: Create a new Unity project Create a new Particle System (GameObject > Effects > Particle System) Select th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation