Search Issue Tracker
Google Play Games Services plugin throws compiler errors on 5.5.0b7, 5.5...
Steps to reproduce:1. Open the project2. Notice that Google Play Games services throws compiler errors in console Expected: freshly ... Read more
Undoing the creation of a custom type gameobject results in a crash
Steps to reproduce:1. Download and open attached project2. In the hierarchy window, Right click--> Tilemap to create the custom t... Read more
If asset bundle scene is loaded with one frame delay, object which uses ...
How to reproduce:1. Open the attached project2. Make a build using the Build->Build with asset bundles menu3. Run TerrainBundle.e... Read more
AudioClip.isPlaying returns false on the second frame when playing clip ...
Reproduction steps:1. Open the "bug.zip" project2. Open the "Test" scene3. Play and wait for scene to pause4. Notice the output in t... Read more
Crash on "RtlLookupFunctionEntry returned NULL function" when clicking o...
To reproduce:1. Open attached project (from Swim.zip)2. Press on any error in a console window. Expected result: You can see informa... Read more
GameObject that changes parents when set to DontDestroyOnLoad becomes mi...
When a gameObjects gets set to DontDestroyOnLoad, after becoming a child of an object in a scene and then setting the parent to null... Read more
[5.5] Default Format field is inactive in Texture import settings
Steps to reproduce:1. Open project2. Select sampleTexture file from Assets3. Check Inspector window's Texture import settings4. Noti... Read more
CreateMatchRequest, CreateMatchResponse, ListMatchResponse and JoinMatch...
Reproduction steps: 1. Create new project2. Create C# script3. Include UnityEngine.Networking.Match library4. Try create new instanc... Read more
Renaming files makes them reimport
Reproduction steps:1. Open a new project2. Import a large media file (Audio,video,image)3. Rename the imported media file4. Open "Ta... Read more
[Simulate] Pausing a particle system with a disabled child system preven...
Repro steps:1. Open Scene1 from attached project.2. Select ParticleSystem from the Hierarchy3. In the Scene view, press Simulate if ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code