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Crash on CreateEnlightenGeometryJob::Prepare
Steps to reproduce:1. Open the attached project and the scene2. Set lightmap GI workflow to 'Iterative'3. Select the main model and ... Read more
Asset Store is not working on OS X Yosemite (10.10)
Not reproducible (Unity 4.6/5.0/5.1) Read more
Using a custom material with the Unity terrain system will be ignored by...
Steps to reproduce : - import the project attached- open the scene "Test"- select the material "New Terrain"- toggle the "Black" che... Read more
API Updater fails to update scripts with CR only as new line char
To reproduce:1. Open repro package. It contains a bunch of scripts, some of which can be updated via the automatic script updater2. ... Read more
Transform is deformed when its non-uniformly transformed parent is set
Steps to reproduce:- Create gameobject. Let its name be "Parent". Apply any non-uniform scale and rotation transformations.- Create ... Read more
Script updater still updates when you click the "X"
To reproduce:1. Open attached project. It contains a script that can be upgraded.2. Open up the upgrade menu and close it via "X" - ... Read more
different event order for context click
1) Error:When using the right click in Mac, the order of events are:-MouseDown-ContextClick-MouseUp but in Windows, they are:-MouseD... Read more
Library folder is larger in 5.0
Steps to reproduce : - download both of the projects attached and notice that the Library folder for the 5.0 project is larger than ... Read more
Shader fails to compile for DX11 when having a function-like macro witho...
Things like "#define TEST()" do not work Read more
Setting TouchScreenKeyboard.value resets caret position
If TouchScreenKeyboard.text would be set while keyboard is open, caret position would be re-set instead of being after the last symbol. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS