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The Configure button in the Model Importer doesn't work
The Configure button in the Model Importer doesn't work as expected - on Win8 Repro: 1. Choose a model set it to Humanoid and try t... Read more
Missing bones in the scene view when mapping the bones of an avatar-Win8
Missing bones in the scene view when mapping the bones of an avatar-Win8 Repro: 1. on Win8 machine go to configure avatar 2. notice... Read more
Changing layer in collision event to not interacting one only takes effe...
To reproduce: 1. Open project Issue2 2. Run scene Test 3. Press LMB 4. On collision Red object changes it's layer, which is set not ... Read more
alt+,/. for keyframe skipping in animation window doesn't work
Only repro on osx 10.8 1.have animation open in animation window with two key frames at least 2. hold down alt and use ',' or '.' t... Read more
Switching apps with cmd+tab when built as FullscreenWindow [MAC]
/Contents/Documentation/Documentation/Components/class-PlayerSettings40.html states: "Unity runs in a window that covers the whole ... Read more
Animation takes split inside Unity import as empty range 0-0
Steps to reproduce : - import 3DFoin The Girl model from the Asset Store - go to Animation importer - look at the Animation tab and... Read more
Help tip appears on two monitors(Animation window)
Help tip appears on two monitors(Animation window) 2) How can we reproduce it using the example you attached 1 Create new project ... Read more
Changing view position in time field (Animation window) on press Play
Changing view position in time field (Animation window) on press Play 2) How can we reproduce it using the example you attached 1 ... Read more
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Latest issues
- "New" Label overlaps long Asset names in Import Unity Package Window
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- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected