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MenuItem shortcuts seem to be stealing input from textboxes
Steps to reproduce : - import the project attached - go to Window > Example Input Window - try to type "2" and notice it doesn't work Read more
There is a significant difference in the look between baking a dual ligh...
This is the dual light map: http://grab.by/mDge This is the directional light map: http://grab.by/mDgc Read more
Game view doesn't respect aspect ratio on any resolution that has an act...
Steps to reproduce : - import the project from the Case 542599 - set the game view to iPad (1024x768) - press play and notice the g... Read more
ScrollView, Selectiongrid, Toolbar inside PropertyDrawer causes misalign...
Note, not technically a problem with PropertyDrawers but with GenericInspector (OptimizedGUIBlock) in general. Steps to reproduce :... Read more
"renderer.isVisible" always returns FALSE when the renderer is a Particl...
Steps to reproduce : - import the project attached - open the scene and press play - notice the "renderer.isVisible" always returns... Read more
Warning on importing this shader
1 Create new project 2 Try to import attached shader - you should see 2 warnings in console Shader warning in 'Physical': Program 'f... Read more
Internal compiler error when code is in Plugins folder
See user's description Just open the project Read more
When moved this shared code into a Mono DLL or into the Assets/Plugins d...
See user's description. Read more
Anti aliasing doesn't work in a NaCl build
Steps to reproduce : - import the project attached - open the scene and press play - notice the cubes have anti aliasing - build th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled