Search Issue Tracker
[uGUI] Raycast null reference exception thrown when cursor is on game view
To reproduce:1. Open attached project2. Open scene3. Press play4. Move cursor over game view5. Notice Null reference exception Read more
App freezes on GetBuffer[Inline]
1. Open attached project(dropbox link)2. Build to iOS3. In app press Options and then press More4. App will freeze Read more
Replay button doesn`t work on Android in Test mode
https://trello.com/c/pDM6tnYu/41-replay-button-doesn-t-work-on-android Only for Test AdsReplay button on Webview in Test mode (both ... Read more
Setting ConfigurableJointMotion angular motion to locked causes target o...
To reproduce:1.Open attached "JointReset.zip" project.2.Open and play "LockTest" scene, notice 2 cubes joined my configurable joint ... Read more
Spritesheet editor incorrectly slices when using the automatic slice
1. Open attached project2. Select "priekis ir ne tik" spirte sheet from the assets folder3. Try to slice it automatically http://scr... Read more
SendMessage has no receiver
Steps to reproduce:1. Open attached project's "682899-KaijuPanic.zip" scene "Research".2. Play the scene.3. Click on engineering tab... Read more
Method WheelCollider.GetGroundHit and terrain changes causes unity crash
Sometimes method WheelCollider.GetGroundHit crashes unity if terrain height is changed, I'm still not sure for real cause. 1. Play s... Read more
Severe lag in animation window in Unity 5.x
To reproduce:1. Open attached project2. Open TestScene3. Select any cube in scene4. Press record in animation5. Change rotation of c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned