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EventSystem component's "add default input modules" button is not undoable
How to reproduce:1. In a blank scene, create an empty game object.2. Add Component > Event > Event System.3. Press the button ... Read more
[Forward] Directional realtime light overrides local baked lights in clo...
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Notice that inside of the cube structure isn't lighted If di... Read more
Crash deleting animation keyframes
To reproduce:1. Open attached project2. Open MoiGame3. Press play4. Search for mesh layer in hierarchy5. Select one of the mesh laye... Read more
UNET can't have multiple scripts deriving from NetworkBehaviour on same ...
To reproduce:1. Open attached project2. Build and Run windows standalone3. Open Menu scene in editor4. Select Player prefab and acti... Read more
[EmbeddedWindow] CPU usage increases up to 50% when embedding a build to...
Steps to reproduce: 1. Open the attached project2. Build the project as Child.exe to the Assets/Export folder3. Once the folder is o... Read more
uGUI stops working after using Stylus on Note4
UI Components built with the new UI do not respond to the touched of fingers after using stylus. They do respond before using stylus. Read more
IL2CPP compile error when script contains method group of interface to d...
How to reproduce: 1. Open attached project- Project contains a single script: using System; public interface IMyInterface<T>{v... Read more
Refreshing WebGL build page throws an error when using Chrome
Steps to reproduce: 1. Open the attached project2. Build and run the scene (in Chrome)3. Once the project is loaded, press F5 to ref... Read more
Unity crashes when playing the scene with Non-convex MeshCollider with n...
Repro steps:1) Open scene Procedural Testing2) Play the game Faults of crash:Log says: 'Non-convex MeshCollider with non-kinematic R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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