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[Performance] Spiky framerate when when changing the cameras position th...
Reproduction steps:1. Open attached project2. Open and play the "CameraMove" scene (in Scenes folder)3. The camera stutters while mo... Read more
Inspector displays Light Type as integer
To reproduce:1. Add point light to scene3. Notice that Light Type in inspector is displayed as integer Read more
Resizing UWP window in D3D projects spits D3D errors
It spams console with this: DXGI ERROR: IDXGISwapChain::SetMatrixTransform: This method can only be called on SwapChains created wit... Read more
[Texture] When applying texture from script it doesn't generate mipmaps
Reproduction steps:1. Open attached project ("ReproProject.zip")2. Open and play the scene "TestScene"3. Press the "Load C:\GRASS.PN... Read more
Point light intensity changes based on camera angle in scene editor
Steps to reproduce:1. Download and open project "735055_repro.zip"2. Open scene "Scenes/Levels/Holy.unity"3. At the end which has re... Read more
Derived NetworkManager with Awake method breaks NetworkManager if loadin...
Steps to reproduce: 1. Open attached project2. Open NetworkTestWorking scene and play3. Host and observe everything happening as exp... Read more
ParticleSystem.Emit(params,count) .position param generates all particle...
ParticleSystem.Emit(params,count) .position param generates all particles as one 1. What happenedParticleSystem.Emit(params,count) .... Read more
ParticleSystem.Emit(params,count) ignores axisOfRotation setting
ParticleSystem.Emit(params,count) ignores axisOfRotation setting 1. What happenedParticleSystem.Emit(params,count) ignores axisOfRot... Read more
ParticleSystem.Emit(params,count) ignores angularVelocity setting
ParticleSystem.Emit(params,count) ignores angularVelocity setting 1. What happenedParticleSystem.Emit(params,count) ignores angularV... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class