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GUILayout.EndHorizontal() throw an exception after calling BuildPipeline...
Repro steps:1) Open the project2) Go to Bundle -> Bundle Do in Menu bar3) Click Build AssetBundle4) Notice that exception is thro... Read more
StopCoroutine(String) and StopCoroutine(Function()) works differently
Repro steps:1) Open new project and assign attached script to any object2) Click Play and look at console window3) Pressing Space bu... Read more
[Profiler] Timelines have unnecessary inpector components for null threads
Project Steps: 1. Play scene "Test".2. Open profiler->Timeline.3. Notice there are additional empty thread slots, that only takes... Read more
WebGL compilation error for user project
-e: attached user project fails to compile for webgl, python run error thrown.compiles fine for iOS with IL2CPP -repro:--open attach... Read more
[ColorPicker] Color in the preview is way darker than it actually is in ...
Steps to reproduce: 1. Create new Unity project2. Set the Color Space to linear (Edit/Player Settings/Other Settings/Color Space)3. ... Read more
Editor crashes when you resize Inspector
1) Open the stripped project I attached2) Open scene ApplicationLauncher3) Select ApplicationManager object in Hierarchy4) Notice th... Read more
[WWW,iOS] Creating a WWW request without saving a reference to it trigge...
To Reproduce: 1. Deploy and click on "Post static (this sends a ~500kb www request to http://requestb.in/1dvc6m41?inspect without wa... Read more
Error message on Clips/Take selection
1. What happenedSelecting a clip/take after selecting the edit the clip name, systematically gives this error:"InvalidOperationExcep... Read more
IL2CPP doesn't call AppDomain.UnhandledException when "Fast but no Excep...
iOS with player setting "Script Call Optimization" set to "Fast but no Exceptions" running on Mono backend catches null exceptions a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code