Search Issue Tracker
By Design
Votes
2
Found in
5.1.0f3
Issue ID
708681
Regression
No
StopCoroutine(String) and StopCoroutine(Function()) works differently
Repro steps:
1) Open new project and assign attached script to any object
2) Click Play and look at console window
3) Pressing Space button should stop coroutine but it doesn't
4) Modify script by uncommenting different Start/StopCoroutine lines and commenting the old ones
5) Play the project and notice pressing Space does stop the coroutine
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
- [iOS] ScrollView does not work when using the mouse wheel
marcr_
Aug 04, 2015 20:05
Stopping a coroutine with a function would be great so then I wouldnt have to use strings to start and stop.