Search Issue Tracker
By Design
Votes
2
Found in
5.1.0f3
Issue ID
708681
Regression
No
StopCoroutine(String) and StopCoroutine(Function()) works differently
Repro steps:
1) Open new project and assign attached script to any object
2) Click Play and look at console window
3) Pressing Space button should stop coroutine but it doesn't
4) Modify script by uncommenting different Start/StopCoroutine lines and commenting the old ones
5) Play the project and notice pressing Space does stop the coroutine
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
marcr_
Aug 04, 2015 20:05
Stopping a coroutine with a function would be great so then I wouldnt have to use strings to start and stop.