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Image Effects crash standalone builds on DX10 GPU
Steps to reproduce:1. Creating new empty project, import "Effects" (one of the default) asset package2. Add "Depth of Field" script ... Read more
Editor crash while trying to debug from VS 2015
Steps to reproduce:1. Create new project.2. Open VS 2015 and attach it to Unity.3. Enter play mode.4. Unity stops working Reproduced... Read more
[IL2CPP] C# call stack is not visible when calling functions
1. Create new project2. Add script with simple Debug.Log("test");3. Build to iOS with IL2CPP4. XCode will throw "test" into console ... Read more
agent.remainingDistance equals infinity during runtime when performance ...
Reproduction steps:1. Open "test2" attached project.2. Open and run "Assets\Scenes\MainLevel" scene.3. Click "start" button.4. Open ... Read more
Calling GUI methods in Update crashes the editor
Add the following code to the Update method of a new script: if (GUI.Button (new Rect (20, 20, 60, 20), "Test")) {} Attach the scrip... Read more
[Graphics]Particles are occluded behind any gameobject
What happened: The particles are being rendered behind objects with the mesh renderer components; However, the particles in the scen... Read more
[iOS] Can't build and run with latest Xcode update (7.1)
-e: see title, says I have to do it manually (which works) because my version is not in the compatibility list -repro:--get latest x... Read more
Broken text PPtr in file errors thrown when upgrading project or reimpor...
Open the attached project and reimport all assets in it. Lots of "Broken text in PPtr" errors are going to be shown. This is a regre... Read more
[Android] Playing a video without a delay after another video has ended ...
Playing a video without a delay after another video has ended doesn't always work on Android Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class