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2
votes
By Design

[Gamma/Linear] Realtime lights are a lot brighter in linear mode than in...

Shadows/Lights

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Oct 27, 2015

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Version/s:

Steps to reproduce: 1. Open attached project2. Open scene "LightCookie"3. Notice that light is barely visible4. Change Color space t... Read more

0
votes
By Design

[ContextMenu] Screen.width or Screen.height called in ContextMenu return...

Editor - Other

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Oct 27, 2015

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Version/s: 5.2.2p1

Steps to reproduce: 1. Open attached project "ContextMenuBug.zip"2. Open scene "repro"3. Select "Cube" game object4. Clear console5.... Read more

0
votes
Fixed

Android build crashes in development mode

Android

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Oct 27, 2015

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Version/s: 5.2.1f1

Read more

0
votes
Fixed

Image Effects crash standalone builds on DX10 GPU

Graphics - General

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Oct 27, 2015

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Version/s: 5.2.0f3

Steps to reproduce:1. Creating new empty project, import "Effects" (one of the default) asset package2. Add "Depth of Field" script ... Read more

0
votes
Fixed

Editor crash while trying to debug from VS 2015

Scripting

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Oct 27, 2015

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Version/s:

Steps to reproduce:1. Create new project.2. Open VS 2015 and attach it to Unity.3. Enter play mode.4. Unity stops working Reproduced... Read more

0
votes
Fixed

[IL2CPP] C# call stack is not visible when calling functions

IL2CPP

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Oct 27, 2015

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Version/s: 5.1.2f1

1. Create new project2. Add script with simple Debug.Log("test");3. Build to iOS with IL2CPP4. XCode will throw "test" into console ... Read more

0
votes
By Design

agent.remainingDistance equals infinity during runtime when performance ...

AI

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Oct 27, 2015

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Version/s: 5.3.0b4

Reproduction steps:1. Open "test2" attached project.2. Open and run "Assets\Scenes\MainLevel" scene.3. Click "start" button.4. Open ... Read more

0
votes
Fixed

Calling GUI methods in Update crashes the editor

IMGUI

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Oct 27, 2015

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Version/s: 5.3.0b4

Add the following code to the Update method of a new script: if (GUI.Button (new Rect (20, 20, 60, 20), "Test")) {} Attach the scrip... Read more

0
votes
By Design

[Graphics]Particles are occluded behind any gameobject

Shuriken

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Oct 27, 2015

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Version/s: 5.3.0b4

What happened: The particles are being rendered behind objects with the mesh renderer components; However, the particles in the scen... Read more

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