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[Gamma/Linear] Realtime lights are a lot brighter in linear mode than in...
Steps to reproduce: 1. Open attached project2. Open scene "LightCookie"3. Notice that light is barely visible4. Change Color space t... Read more
[ContextMenu] Screen.width or Screen.height called in ContextMenu return...
Steps to reproduce: 1. Open attached project "ContextMenuBug.zip"2. Open scene "repro"3. Select "Cube" game object4. Clear console5.... Read more
Image Effects crash standalone builds on DX10 GPU
Steps to reproduce:1. Creating new empty project, import "Effects" (one of the default) asset package2. Add "Depth of Field" script ... Read more
Editor crash while trying to debug from VS 2015
Steps to reproduce:1. Create new project.2. Open VS 2015 and attach it to Unity.3. Enter play mode.4. Unity stops working Reproduced... Read more
[IL2CPP] C# call stack is not visible when calling functions
1. Create new project2. Add script with simple Debug.Log("test");3. Build to iOS with IL2CPP4. XCode will throw "test" into console ... Read more
agent.remainingDistance equals infinity during runtime when performance ...
Reproduction steps:1. Open "test2" attached project.2. Open and run "Assets\Scenes\MainLevel" scene.3. Click "start" button.4. Open ... Read more
Calling GUI methods in Update crashes the editor
Add the following code to the Update method of a new script: if (GUI.Button (new Rect (20, 20, 60, 20), "Test")) {} Attach the scrip... Read more
[Graphics]Particles are occluded behind any gameobject
What happened: The particles are being rendered behind objects with the mesh renderer components; However, the particles in the scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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