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0
votes
Fixed

Netcode for GameObjects 2.0 - Client network objects not syncing after s...

Package: Multiplayer Netcode for GameObjects

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Nov 21, 2024

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Version/s: 2.0.0

When loading a scene using NetworkManager.SceneManager, in scene NetworkObjects in the newly loaded scene are not synced for clients... Read more

0
votes
Active

[Android] Performing hardware comparison using "SAMPLE_TEXTURE2D_SHADOW"...

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Nov 21, 2024

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Version/s: 2022.3.53f1, 6000.0.29f1, 6000.1.0a6, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “ReproProject“ project2. Open the “ShadowTest“ scene3. Build and Run for Android4. Wait for a few secon... Read more

17
votes
Active

Physics.Raycast fails when a Capsule Collider at a default position is used

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Nov 21, 2024

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Version/s: 2021.3.46f1, 2022.3.53f1, 6000.0.28f1, 6000.1.0a6, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “BrokenCapsule.zip” project2. Open the “BrokenRaycast” Scene3. Enter the Play mode4. Observe... Read more

0
votes
Fixed

Unity.Collections.xxHash3.Hash128 returns mismatching hash values when c...

Package: Unity Native Collections

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Nov 21, 2024

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Version/s: 2.5.1 - Collections

Reproduction steps: 1. Open the attached project “bug.xxHash3.Hash128.zip“2. In the Editor go to “Unity“ → Compare Hash Value3. Obse... Read more

0
votes
Not Reproducible

[Silicon] Crash on mono_get_hazardous_pointer when disconnecting Bluetoo...

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Nov 21, 2024

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Version/s: 2021.3.46f1, 2022.3.53f1, 6000.0.29f1, 6000.1.0a6

Steps to reproduce:1. Open the “user's attached project”2. Open the “BasicAudioCallScene“ Scene3. Connect to Bluetooth headphones4. ... Read more

11
votes
Fixed

[windows only] Switching Project when importing complete project does no...

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Nov 21, 2024

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Version/s: 2022.3.52f1, 6000.0.29f1, 6000.1.0a6, 6000.2.0a1, 7000.0.0a12

Steps to reproduce: Open a Unity Project From the Asset Store, add Unity Learn 3D Game Kit to your assets (any complete project shou... Read more

0
votes
Fixed

[Linux] Input.mouseScrollDelta is inconsistent when limiting framerate

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Nov 21, 2024

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Version/s: 2021.3.46f1, 2022.3.53f1, 6000.0.29f1, 6000.1.0a6, 7000.0.0a17

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mode4... Read more

0
votes
Fixed

[Render Graph Viewer]Invalid values for clear and bindMS

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Nov 21, 2024

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Version/s: 6000.0.0b1, 6000.1.0a1, 7000.0.0a1

The tool does not show a proper values for the fields Clear and bindMS. Read more

1
votes
Active

Undoing the branch rotation resets only wireframe and not mesh when undo...

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Nov 21, 2024

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Version/s: 6000.0.29f1, 6000.1.0a6, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached "SpeedTreeET"2. Open the "s" Scene3. In the Hierarchy, select the "Tree" GameObject4. In the I... Read more

1
votes
Not Reproducible

[build only] Behavior event channels not initialized when start node is run

Package: Unity Behavior

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Nov 21, 2024

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Version/s: 1.0.5

Original thread: https://discussions.unity.com/t/behavior-event-channels-not-initialized-when-start-node-is-run-build-only/1556967 D... Read more

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