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Netcode for GameObjects 2.0 - Client network objects not syncing after s...
When loading a scene using NetworkManager.SceneManager, in scene NetworkObjects in the newly loaded scene are not synced for clients... Read more
[Android] Performing hardware comparison using "SAMPLE_TEXTURE2D_SHADOW"...
How to reproduce:1. Open the “ReproProject“ project2. Open the “ShadowTest“ scene3. Build and Run for Android4. Wait for a few secon... Read more
Physics.Raycast fails when a Capsule Collider at a default position is used
Reproduction steps:1. Open the attached “BrokenCapsule.zip” project2. Open the “BrokenRaycast” Scene3. Enter the Play mode4. Observe... Read more
Unity.Collections.xxHash3.Hash128 returns mismatching hash values when c...
Reproduction steps: 1. Open the attached project “bug.xxHash3.Hash128.zip“2. In the Editor go to “Unity“ → Compare Hash Value3. Obse... Read more
[Silicon] Crash on mono_get_hazardous_pointer when disconnecting Bluetoo...
Steps to reproduce:1. Open the “user's attached project”2. Open the “BasicAudioCallScene“ Scene3. Connect to Bluetooth headphones4. ... Read more
[windows only] Switching Project when importing complete project does no...
Steps to reproduce: Open a Unity Project From the Asset Store, add Unity Learn 3D Game Kit to your assets (any complete project shou... Read more
[Linux] Input.mouseScrollDelta is inconsistent when limiting framerate
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mode4... Read more
[Render Graph Viewer]Invalid values for clear and bindMS
The tool does not show a proper values for the fields Clear and bindMS. Read more
Undoing the branch rotation resets only wireframe and not mesh when undo...
How to reproduce:1. Open the attached "SpeedTreeET"2. Open the "s" Scene3. In the Hierarchy, select the "Tree" GameObject4. In the I... Read more
[build only] Behavior event channels not initialized when start node is run
Original thread: https://discussions.unity.com/t/behavior-event-channels-not-initialized-when-start-node-is-run-build-only/1556967 D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions