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Fixed
Votes
0
Found in
6000.0.45f1
6000.1.0b13
6000.2.0a8
Issue ID
UUM-101902
Regression
No
Some Terrain Details appear darker or brighter than the rest when Light Layers are enabled in the HDRP Lighting settings
Reproduction steps:
1. Open the attached “IN-96360 Terrain Details Tool Bug (3D HDRP).zip“ project (link in the internal comments)
2. Open the “ForUnityBugs“ scene from the “Assets” folder in the Project window
3. Observe the Game view
Expected result: All of the foliage (ferns) are the same green colour
Actual result: Some of the foliage (ferns) are either darker or brighter than the rest
Reproducible with: 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Could not test with: 2021.3.50f1, 2022.3.60f1 (shader errors after downgrading - the scene appears blank)
Reproduced on: Windows 11 Pro (23H2 and 24H2)
Not reproduced on: No other environment tested
Workaround:
1. Go to Edit > Project Settings… > Graphics
2. Open the HDRP tab in the “Pipeline Specific Settings” section
3. Scroll down to the “Frame Settings (Default Values)” section
4. Expand the “Lighting” category
5. Disable the “Light Layers” property
Notes:
- Could not reproduce in a new project with the same assets (got the expected result)
- Could not test in Player due to compilation errors (the provided project is just a part of the user’s original project and, therefore, has compilation errors that cannot be fixed)
- The user provided information that the issue is reproducible in Editor, Play mode and Player
- Could not test with URP (the provided project is using HDRP and is too complex to change the SRP without causing additional issues)
- The issue seems like a probe leaking issue, but disabling the “Reflection Probe” GameObject does not resolve the issue
- Disabling the “Global Volume” GameObject does not resolve the issue either
- The issue does not reproduce on prefabs placed independently (when not using the Paint Details Terrain tool)
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-76696