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Switch to fullscreen never occurs when running webplayer input build in ...
Switch to fullscreen never occurs when running webplayer build in IE10. Windows 8 IE10. Repro Steps: 1. Get latest manualruntimetest... Read more
Fix ATF handling
We need to fix ATF handling; CalculateMipMapSize etc, are incorrect for ATF compressed textures as they can't just be offset calcula... Read more
Audio samples do not loop in time with each other when using different a...
MP3 does not loop properly Read more
[Culling] Incorrect culling when using mesh rendering with Shuriken
There is a culling bug that prevents me from using the more optimized Mesh so I'm stuck using the Billboard which causes more overdr... Read more
Display bug in the editor with Multiline Attribute and strings in an array.
Display bug in the editor with Multiline Attribute and strings in an array. The Element title shows the value of the string, which i... Read more
WebPlayer: FullScreen mode looks corrupted
When switching to Full screen mode, the game appears in the top left corner with the rest of the screen being black. 1. Install WebP... Read more
FullScreen switch not working on IE9 on R2D2Quest game
Go to http://www.starwars.com/play/online-games/r2d2-quest/index.html and play the game. It will open it in a pop out window and it ... Read more
WebPlayer can't swich to full screen mode on Opera, Firefox, Chrome, IE.
WebPlayer can't swich to full screen mode for game http://www.disneyxd.ca/games/motorcity-drive/ on Opera, Firefox, Chrome, IE Repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used