Search Issue Tracker
[VFX] [Blackboard] Dropping property onto empty/collapsed category break...
Version tested: 2023.3.0b9 Reproduces on both MacOS and Windows Steps to repro: 1) Start new project, import VFX graph, create new g... Read more
AudioSource Stereo Pan property doesn't fully mute the right or left cha...
How to reproduce:1. Open the attached “RewindVideoTest.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play ... Read more
255 is returned when setting an enum variable to 1 and casting it to a n...
How to reproduce:1. Open the attached “BurstBug.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mode Ex... Read more
Crash on PhysicsCommands::Physx::CollectorOverlapCallback<64>::processTo...
Reproduction steps:1. Open the attached “repro-project“2. Enable the Debug Allocator (Edit → Preferences → Diagnostics → Core → enab... Read more
[HDRP] Canvas resizes when navigating the hierarchy
Reproduction steps:1. Open the attached “CanvasScaling.zip” project2. Open “SampleScene”3. Click on several GameObjects in the Hiera... Read more
Crash on memset_repstos when entering Play Mode
Reproduction steps:1. Open the attached “repro-project“2. Enable the Debug Allocator (Edit → Preferences → Diagnostics → Core → enab... Read more
The My Assets tab is not interactable quickly when I have thousands of a...
h5. Description:Currently, the my assets tab will analyse the downloaded assets on disk before displaying the list of assets. This c... Read more
Wrong region is returned when using “System.Globalization.RegionInfo.Cur...
How to reproduce:1. Open the user’s attached “RegionInfoBug.zip” project2. Enter Play Mode3. Observe the result Expected result: Cur... Read more
[Editor][macOS] macOS icon hover text should include the Unity version
DescriptionmacOS icon hover text should include the Unity version. Currently it just says "Unity". Multiple Unity icons may point to... Read more
Cannot delayed opening context menu
It is currently not possible to open a context menu during a VisualElement.schedule.Execute(). There are some use cases where we hav... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument