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Unity hangs when Generating Lightmap UV's for an fbx
Steps to reproduce : - import the project attached- select the .fbx- in the Model tab check "Generating Lightmap UV's"- press Apply ... Read more
NullReferenceException in UI.GraphicEventModule
Steps to reproduce : - import the project attached- open the "Main" Scene- press play- press right click and select "Reveal Map"- se... Read more
Transform component is duplicated as a child object of the prefab after ...
Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd)Unity Version 4.5.0f6 (fd4616464986) Resolution:The problem is caused by the scr... Read more
Shader failure with OpenGL ES 3.0 on GLES3 enabled devices
Reproduced on:Google Nexus 5 with Android 4.4.2Samsung Galaxy Note 3 (SM-N9005) with Android 4.4.2 Reproduced with:Unity Version 4.5... Read more
Box Collider 2D does not collide when its size is small (like 0.01)
Reproduced with:Unity Version 4.5.0f6 (fd4616464986) Resolution:4.5 includes the latest Box2D which fixes a number of issues, one of... Read more
All fields declared before a serialized field with a custom property dra...
Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd)Unity Version 4.5.0f6 (fd4616464986) Resolution:You are not supposed to call Upd... Read more
GraphicsSettings are not saved with the project when Force Text Asset Se...
1. Go to Edit>Project Setting>Editor.Change Asset Serialization Mode to Force Text. 2. Go to Edit>Project Setting>Graphi... Read more
Half of windowed player on each monitor
While the Windows Standalone player is running on a dual-monitor system if it becomes windowed and its resolution matches the highes... Read more
Monitor choice ignored if higher resolution needed
This occurs if you use a dual monitor system where your primary monitor has less resolution than your secondary monitor. If you try ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS