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[OpenXR] Android Permission "oculus.software.eye_tracking" is added to t...
Steps to reproduce:1. Create a new project2. Import OpenXR 1.13.0 Package3. In "Packages/com.unity.xr.openxr/MetaQuest/Editor/Modify... Read more
Property fields overlap in the Override window when comparing changes
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Select “Long Prefa... Read more
"Timeflow Animation System" custom package appears twice in the Package ...
Reproduction steps:1. Open the “repro_IN-89725“ project2. Open the Package Manager (“Window → Package Manager“)3. Observe how the pa... Read more
Sprite Atlas Override for iOS setting remains disabled when saving its c...
Reproduction steps:1. Open the attached “IN-89845_iOSOverrideIssue.zip“ project2. In the Project window, select the “New Sprite Atla... Read more
Increased Memory usage when Update Mode 'On Demand' Realtime lights are ...
Reproduction steps:1. Open the attached “lights-memory-tests.zip” project2. Open the “OutdoorsScene”3. Build and Run the Project4. A... Read more
Shader warnings in URP ShaderGraph when using the Normal From Texture node
Reproduction steps:1. Open the attached “BugShaderWarnings-NormalFromTexture.zip” project2. Select the “Assets/WarningShaderGraph.sh... Read more
'Stack overflow' error logged in the Console when a script that has a lo...
How to reproduce:1. Open the attached “IN-89853” project2. Open the “SampleScene” Scene3. In the Hierarchy select the “ClassGenerati... Read more
Memory Leak warnings are thrown when creating a new material
Reproduction steps:1. Open the attached “FabriCrate.zip” project2. Create a new material in the Project window (Righ-click > Crea... Read more
The type selector in the UI Builder does not display primitive types whe...
How to reproduce:1. Open the attached “IN-86483” project2. Open the “test.uxml” file in the Assets folder3. In the UI Builder window... Read more
Edit definition removes the "Action" word from custom action script
Reproduction steps:1. Create a new 3D project2. Create and open a new Behavior Graph (Create/Behavior/Behavior Graph)3. Create a new... Read more
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