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Impossible to change Animator parameter's values in Animator Window usin...
How to reproduce:1. Open the attached project1. Open Main scene2. Open Animation Window3. Select Player in hierarchy4. Add Property ... Read more
Transparent material blocks GI lighting and makes object material ignored
Repro steps:1) Open the project and run box scene2) Bake the lights and notice that the transparent box is very dark inside3) Also, ... Read more
[FinalGather] "Template function should be specialized" error thrown whe...
To reproduce:1. Open attached project2. Open scene 13. Bake4. Notice "Template function should be specialized" error happens only fo... Read more
[Android] LocationService doesn’t work without “high accuracy” mode
On Android devices, LocationService doesn’t work without setting “high accuracy” location mode in the system settings (“Settings” -&... Read more
[Shaders]Vertex-colors get broken in builds if Optimize Mesh Data is ena...
To reproduce:1) Open attached project2) Open "Scenes/CombatScene"3) Make sure that "Optimize Mesh Data" in player settings is enable... Read more
[iOS] Hindi characters are not displayed
To Reproduce: 1. Deploy the attached project to iOS.2. Observe that question marks are displayed instead of Hindi characters on the ... Read more
[SceneView] Clustering view stays until rebake if the scene is switched
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Check Clustering view5. Open scene 26. Notice that Clusterin... Read more
InputField cursor position at the beginning of text if field contains text
If you tap on an uGUI InputField component which already has text in it the cursor will blink in the beginning of the text instead o... Read more
Newly controlled scenes will have point light instead of directional eve...
To repro:1. Create new 2D project2. Go to Edit > Project settings > Editor3. Change project to 3D4. Create new scene5. Notice ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names