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0
votes
Postponed

[Compiling] C# compiler incorrectly sets accessibility on anonymous func...

Mono

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Apr 27, 2016

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Version/s: 5.3.3p2

Workaround: for now the workaround is to mark the nested class as internal (rather than private) or move it outside of the declaring... Read more

0
votes
Postponed

[Scripting] Using namespace with optional arguments prevents discovery o...

Scripting

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Apr 27, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Open the attached project 'case-792416-MonoBehavior_Discovery'2. Click the 'CannotFindBehaviour' script in Ass... Read more

0
votes
Postponed

[UI] Slow playback with Stack Overflow Exception when having 2 'Aspect R...

UI

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Apr 27, 2016

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Version/s: 5.3.3f1

Steps to reproduce:1. Open the attached project 'case-792339-Stack'2. Open scene 'main'3. Play scene Result: Unity hangs for ~12 sec... Read more

0
votes
Postponed

[GLlegacy] Visual artifacts appear on screen (Editor, Game view and Stan...

OpenGL

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Apr 29, 2016

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Version/s: 5.4.0b17

Visual artifacts appear on screen (Editor, Game view and Standalone) when using OpenGL2 in "Ultimate FPS" asset. 1. What happened Ch... Read more

0
votes
Postponed

Can not copy/paste assets files

Project Browser/Hierarchy

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Apr 13, 2016

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Version/s: 5.3.4f1

Currently it is possible to duplicate assets, but can not copy/cut/paste them Read more

0
votes
Postponed

Data gets corrupted after passing it into a static method of the same st...

Mono

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May 01, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1) Extract and open the project attached by user (Corruption_Test.zip).2) Open scene 'corruption.unity'.3) Press ... Read more

4
votes
Postponed

[AspectRatioFitter] Scene is marked dirty although no changes were made

UI

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May 02, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Press Ctrl+n to create new scene4. Note that Unity prompts d... Read more

3
votes
Postponed

[New Feature] Baked lightmap for Skinned Mesh Renderers in Unity 5

Global Illumination

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Jan 28, 2016

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Version/s:

- In 4.6, Beast supported lightmapping of Skinned meshes. - In Unity 5, Skinned meshes can be tagged for lightmapping but when light... Read more

1
votes
Postponed

"1/Mathf.Abs(-0f)" returns -Infinity instead of +Infinity

Scripting

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Feb 04, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Open attached project and scene named "main".2. Press play button.3. Notice the output of "Console" window:"1f... Read more

0
votes
Postponed

Unity crashes when loading a new level

Scripting

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Mar 22, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1) Extract and open the project (TDS.zip).2) Open scene 'first.unity'.3) Enter playmode.4) Wait for a few seconds... Read more

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