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0
votes
Postponed

[Editor] EditorUtility.DisplayCancelableProgressBar causes InvalidOperat...

Editor - Other

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Dec 18, 2015

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Version/s: 5.3.0f4

Reproduction steps:1) Open "test" project;2) Open "BugReport" drop down menu located on the toolbar and select "Open Window";3) Once... Read more

1
votes
Fixed

Regression: "Unexpected recursive serialization of MonoBehaviour." when ...

Serialization

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Dec 18, 2015

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Version/s: 5.4.0b1

Regression - this happening only on 5.4.0b1, but not in 5.4.0a6It happens when there is NetworkManager and Player prefab with Networ... Read more

0
votes
Fixed

[WebGL] Font (Class ID 128) getting stripped with NetworkManagerHUD active

WebGL

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Dec 18, 2015

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Version/s: 5.4.0b1

-e: see title. if you add the debug IMGUI NetworkManagerHUD it gets stripped in a WebGL build which makes it fail -repro:--open atta... Read more

4
votes
Duplicate

When disabling collider within the OnTriggerStay function, VS runtime er...

Physics

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Dec 18, 2015

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Version/s: 5.3.0f4

Reproduction steps:1. Open attached project2. Open and play the "Crash" scene3. Visual Studio runtime error appears after which Unit... Read more

0
votes
By Design

[iOS/Android] RGBAFloat textures doesn't work with Bilinear filtering mo...

iOS

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Dec 18, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Build 'GradientTest' scene for iOS3. Build Xcode project to a device4. Notice that th... Read more

0
votes
Won't Fix

[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...

AI

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Dec 18, 2015

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Version/s: 5.4.0a6

Steps to reproduce: 1. Open attached project "AI11.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface (1)" and bake N... Read more

0
votes
Fixed

[NavMeshSurface] Use Debug Focus point doesn’t update instantly when che...

AI

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Dec 18, 2015

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Version/s: 5.4.0a6

Reproduction steps:1. Create new Unity project.2. Create any game object and assign "NavMeshSurface" component to it.3. Click on adv... Read more

0
votes
Won't Fix

[NavMeshSurface] Debug information isn't moved together with NavMesh

AI

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Dec 18, 2015

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Version/s: 5.4.0a6

Steps to reproduce: 1. Open attached project "AI9.zip"2. Open scene "repro"3. Select "NavMesh Surface" in the hierarchy4. Enable any... Read more

0
votes
By Design

[NavMeshSurface] Artefacts when NavMeshSurface has Show Voxels enabled

AI

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Dec 18, 2015

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Version/s: 5.4.0a6

Steps to reproduce: 1. Open attached project "AI8.zip"2. Open scene "repro"3. Select "First" game object and in its NavMeshSurface c... Read more

0
votes
Fixed

[NavMeshSurface]Selecting navmesh surface with mouse drag while holding ...

AI

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Dec 18, 2015

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Version/s: 5.4.0a6

Reproduction steps:1.Create new Unity project.2.Create any game object and attach "NavMeshSurface" component to it.3.Select it with ... Read more

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