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SpriteShapes are rendered using multiple draw calls when the SRP Batcher...
How to reproduce:1. Open the attached “IN-99330” project2. Open the Frame Debugger window (Window → Analysis → Frame Debugger)3. In ... Read more
UI Toolkit Debugger "Pick Element" selects Scene view panel when trying ...
How to reproduce:1. Open the attached “IN-101234” project2. Open the “_Complete-Game” Scene3. In the Scene view make sure the “Butto... Read more
UI Builder Viewport's Tool Gizmo has deadzones
Steps to reproduce: Open the attached project Open the Test.uxml asset In the UI Builder window, select the Button2 element In the V... Read more
[Remote Config] PreparePayloadWithConfigType function is looking for cam...
Reproduction steps:1. Call the “FetchConfigsAsync” function with FilterAttributes2. Observe the results of the call Expected result:... Read more
Prefab preview image keeps changing in the Global Search List when the z...
Reproduction steps:1. Open the attached “IN-102554.zip” project2. Open the Global Search window (Ctrl+K)3. In the Search, type “firs... Read more
The Frame value field does not update when using the increment/decrement...
Reproduction steps:1. Open the attached “IN-102553.zip” project2. Open the Frame Debugger (Window > Analysis > Frame Debugger)... Read more
Multiple warnings are thrown when importing Terrain URP Demo Scene to th...
Steps to reproduce:1. Create new Unity project2. Import Terrain Tools package3. Once imported press on “Download URP Demo Scene from... Read more
The Error "NullReferenceException: Object reference not set to an instan...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Right-click in the... Read more
m_Modifications block serializes incorrectly when replacing source prefabs
The “m_Modifications” block in the “PrefabInstance” section changes serialization order constantly, as explained in this post: https... Read more
Switching between UI Documents with different Canvas sizes marks the UXM...
Steps to reproduce: Open the attached project Open the 'Test.uxml' asset Observe that the Canvas size is set to Match Game View (192... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed