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"ArgumentException" errors thrown when enabling “Screenshot Camera 6” Ga...
Steps to reproduce: 1. Create Unity project using High Definition 3D Sample Template 2. In the Hierarchy window enable “Sc... Read more
Shader warning in 'Hidden/Universal Render Pipeline/LensFlareDataDriven'...
How to reproduce: 1. Create a new Universal 3D Template Project 2. Build the Project (File -> Build Profiles -> Build) 3. Observe... Read more
[URP] "ShaderData" namespace error is thrown when building a project wit...
Reproduction steps: 1. Create a new 3D URP project 2. Open the Package Manager window (Window > Package Manager) 3. Select the “U... Read more
Name of the Material in the Material Hierarchy Popup window is cut off
*Steps to reproduce:* 1. Open the attached project 2. Select the material in the Assets folder named "New Material_1970_1970_1... Read more
Editor freezes on "Reloading Domain" when initiating a Domain Reload in ...
How to reproduce: 1. Open the attached "DRRepro" project 2. Enter Play Mode Reproducible with: 2021.3.39f1, 2022.3.33f1, 6000.0.6f1... Read more
The camera's Gizmos frustum does not display correctly when there is a s...
Reproduction steps: 1. Open the attached “ReproProj” project 2. Open the “Assets/Scenes/SampleScene” scene 3. Open the Game view ... Read more
"InvalidOperationException" and additional errors throw in the Console w...
How to reproduce: 1. Open the “Input System Test“ project 2. Open the “SampleScene“ 3. Enter the Play Mode Expected result: No... Read more
The Capacity field in the “Particle System Info“ is not updated when cha...
How to reproduce: 1. Open the “IN-78222_repro“ project 2. In the Project window double-click the “test_VFX“ asset 3. In the Hiera... Read more
Action Maps are changed twice when using a shared key to switch between ...
How to reproduce: 1. Open the attached “IN-78675” project 2. Open the “Demo” scene and enter Play mode 3. Press the “Q” key 4. Obser... Read more
[VFXG] Setting an exposed texture to none assigns a random texture
*Steps to reproduce:* 1. Import the attached package 2. Open Test-Mesh Instancing Scene 3. In the Hierarchy, select any Mes... Read more
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