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Underlying macOS Platform is incorrectly detected when running iOS apps ...
Reproduction steps:1. Clone the “AR Foundation Samples” from https://github.com/Unity-Technologies/arfoundation-samples/tree/5.12. O... Read more
[iOS] A GameObject becomes invisible when setting "AROcclusionManager.en...
How to reproduce:1. Open the “AROcculusionSample.zip“ project2. Open the “SampleScene“3. Build for iOS4. Open the “Unity-iPhone.xcod... Read more
Immutable package warning per TestReferenceImageLibrary asset
Summary Building a minimal scene for iOS results in the following Console warning. The following asset(s) located in immutable packa... Read more
[iOS] Xcode 26 build for iOS fails on "Assertion failed" when ARKit is a...
How to reproduce:1. Open the “Test Identity.zip“ project2. Open the “SampleScene“3. Build for iOS4. Open the “Unity-iPhone.xcodeproj... Read more
[iOS] Memory Leak detected when switching between an AR scene and standa...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“ scene3. Build for iOS4. Open the “Unity-iPhone.xcod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS