Search Issue Tracker
[macOS] Visual Studio opens multiple instances when selecting multiple S...
How to reproduce: 1. Open any project 2. Select multiple scripts holding the "Command" key 3. Right click and choose "Open" Ac... Read more
Errors in new URP related to VisualStudio package when opened in SafeMode
This issue reproduces only with new URP project (doesn't happen with new 3D, 2D URP, HDRP). Reproduces on: all versions starting 20... Read more
Fixed-size Buffer values in debuggers are incorrect
Fixed-size Buffer elements in the Visual Studio and Rider attached Unity debuggers are incorrect, except for the first Buffer value ... Read more
Visual Studio closes all scripts when deleting a script in the Unity Editor
Reproduction steps: 1. Create a new project 2. In the Project window create a new C# script and open it in Visual Studio 3. Navi... Read more
Move to NameSpace action is not suggested in quick action menu in Visual...
Reproduction steps: 1. Create a new 3D project 2. Open Preferences window from Edit > Preferences 3. Enable generate .csproj file... Read more
Visual Studio Editor shows reference errors for unloaded incompatible DL...
Reproduction steps: 1. Open the attached project "dll_bug.zip" 2. In Assets open script_example.cs script 3. Notice that there ar... Read more
Intellisense is not detecting Unity-specific suggestions when a script i...
How to reproduce: 1. Open the user-attached “TestAssemblySwitch.zip” Project 2. Open the “PlayerController.cs” Script found in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System