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A GameObject with a Character Controller and Animator Components loses a...
How to reproduce:1. Open the “CHARACTER_CONTROLLER_ISSUE.zip“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the G... Read more
Errors are thrown when saving UXML document with nested template overrides
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Doc.uxml” file3. Drag the “Template_B” into the “Templ... Read more
All instances of the splash screen Sprite are not rendered after the spl...
How to reproduce:1. Open the “Test.zip“2. Open the “SampleScene“3. Go to the Project Settings Window4. Press the “Preview“ button in... Read more
[iOS] Postprocessing errors appear when using RenderGraph and NativeRend...
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS (with Xcode debugger attached)3. Ob... Read more
Can't add a Scene to a Baking Set when it has just been deleted from the...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Lighting window (Window > Rendering > Lighting), select Ad... Read more
Memory Leak when using InstantiateAsnyc to instantiate a large Prefab
How to reproduce:1. Open the “IN-76682_repro“2. Open the “SampleScene“3. Enter Play Mode4. Select the “Example“ GameObject5. In the ... Read more
“ArgumentException: Trying to use an invalid resource (pass Motion Blur)...
Reproduction steps:1. Create and open a 2D URP sample project2. In the Hierarchy Window, select the “Main Camera” GameObject3. In th... Read more
Error “InvalidOperationException while resolving binding ‘Eye Gaze Rotat...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Samples/XR Interaction Toolkit/3.0.3/Starter Assets/... Read more
[Linux] Crash on libc_free when closing Stream Reader which reads file c...
Reproduction steps:1. Open the attached “ZipCrashProject”2. Edit “Assets/NewBehaviourScript.cs” script, so that the project path to ... Read more
[SG] Baked GI Node doesn't have inputs on creation
Steps to reproduce: 1. open a shaderrgraph 2. create a baked gi node Actual results: it has inputs Expected results: it has no input... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow