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Texture does not display it's size when observing through Inspector preview
Reproduction steps:1. Open the attached “BugRepro” project2. Select any texture from “NovaBeast_v1_0/Materials/Textures” folder3. Ob... Read more
Shadows are not rendered smoothly when Shadows Cascade Count is set to 3...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Zoom in and out in t... Read more
CalculatePlayerSerializationHashForType returns the same value when Seri...
Reproduction steps:1. Open the attached “BugRepro” project2. From the menu navigate to Tools > Test Hash3. Observe the Console wi... Read more
Crash on UnityMain when opening the Player after building it
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/SampleScene.unity“ scene3. Build And Run4. Observe the Pl... Read more
Errors are thrown when using the @import directive in USS files
Reproduction steps:1. Open the attached “BugRepro” project2. Observe the Console window Expected result: No errors are thrownActual ... Read more
[iOS] Application.absoluteURL is empty when a release app is opened via ...
Steps to reproduce:1. Open the attached "deeplinkTest" project2. Ensure that both Show Splash Screen in Player Settings → Splash Ima... Read more
[Android] Build fails with an "Unable to install additional SDK platform...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. When the “Android SD... Read more
[Linux] Gtk errors are thrown when moving the mouse too fast
Reproduction steps:1. Open the attached “BugRepro” project2. Enter the Play Mode3. Move the cursor up / down or left / right quickly... Read more
[Android] “libNativeMemoryBinary.so” is not being generated when exporti...
Reproduction steps:1. Open the attached “armeabi_repro.zip“ project2. Open the Build Settings (File > Build Settings…)3. Make sur... Read more
Crash on GenerateTextureAndSpriteRectDataFromAtlasMask when exiting Play...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “SampleScene”3. Select the “Assets/Ground” Sprite Atlas through ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on tlsf_free when triggering a call to FontEngine.LoadFontFace for the default Editor font while Glyphs are being generated
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- Reflection probe not applied when viewing objects up close at certain angles with "Forward+" Rendering Path
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
- Text "Outline Width" is not shown in the Text Property Preview window in UI Builder when the Text Size is smaller than 19px