Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.42f1
2022.3.41f1
6000.0.14f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
7000.0.0a1
Issue ID
UUM-77730
Regression
No
CalculatePlayerSerializationHashForType returns the same value when SerializeReference Attribute is used
Reproduction steps:
1. Open the attached “BugRepro” project
2. From the menu navigate to Tools > Test Hash
3. Observe the Console window
Expected result: The hashes of BuildingBlocks_1 and BuildingBlocks_2 should be different
Actual result: The hashes of BuildingBlocks_1 and BuildingBlocks_2 are the same
Reproducible with: 2021.3.42f1, 2022.3.41f1, 6000.0.14f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.