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A warning is not displayed when applying changes to the prefab
Reproduction steps:1. Open the “BugReport_NestedManagedReference” project2. Open the “SampleScene” scene3. In the Hierarchy Window s... Read more
[TextMeshPro] “The character with Unicode value \u001B was not found“ wa...
How to reproduce:1. Open the user’s attached “tmp-input-test.zip” project2. Enter Play Mode3. Focus on the Input Field and press shi... Read more
[Android] Null Pointer Dereference crash in libGLESv2_mtk.so on PowerVR ...
How to reproduce:1. Open the attached “PlayerToonShader_Repro” project2. Build and Run the “Main” Scene on Android Expected result: ... Read more
[macOS] No shortcut commands are invoked when pressing the corresponding...
How to reproduce:1. Open a new Unity project2. Press the “⌘ + P” keyboard key combination Expected result: Editors enters into the P... Read more
[Usability] Unity alpha and beta versions are displayed with revision in...
How to reproduce:1. Open a new Unity project2. Observe the Editor’s titlebar Expected result: Only Unity version is displayedActual ... Read more
Warnings about obsolete APIs are thrown when opening the Karting Microga...
To reproduce: Create a new Project with the "Karting Microgame" Template and open it in Unity; Inspect the Console window; Expected ... Read more
The "Dungeon" UI of the "Dungeon Rule Tile" sample shows as "Script" typ...
How to reproduce:1. Open the user’s attached project “Tilemap_23_1_Control.zip“2. In Assets select “Samples/2D Tilemap Extras/3.0.2/... Read more
[HDR] HDR is overexposed using the native screen of the MacBook
Steps to reproduce: Download attached project and open in Unity Build and Run project on a MacBook Observe overexposed HDR output No... Read more
PlasticSCM buttons icon is misaligned
How to reproduce:1. Open any project with PlasticSCM enabled2. Observe button to open PlasticSCM Window Actual result: Buttons icon ... Read more
GetNextFrameFenceValue() always returns 1
The native rendering plugin interface functions IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always returns 1. To reproduce: Writ... Read more
All about bugs
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Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"