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SS Shadows on Pom are too sharp
Active SS Shadows. On a plane with parallax occlusion, the SS Shadows look too sharp. Maybe we need a parameter to smooth them Read more
Angular Diameter Scale for Softness artifact
In a new exterior HDRP scene I just create a plane and put a lit material on it. I notice an artifact between the two first cascades... Read more
Crash on core::basic_string<char,core::StringStorageDefault<char> >::bas...
Reproduction steps:1. Open the attached “repro-project“2. Load the “SampleScene“ scene (Assets/Scenes)3. In the Hierarchy window sel... Read more
[iOS] Wired headphones microphone is not recognised when listing all con...
Steps to reproduce: Open the attached project In the Build Settings switch to the iOS Platform In the Edit > Project Settings >... Read more
[Prefabs] Variant of a Variant losing overriden values when adding new c...
How to reproduce:1. Open the attached project "BugRepro_PrefabGrandchildLosingOverride"2. Enter the "PrefabChild" prefab3. Right cli... Read more
Decal layers are rendered differently in Build than in Game window
Reproduction steps:1. Open the attached “Webgl Decal Projectors.zip“ project2. Open “SampleScene” scene3. Build and Run the project4... Read more
Enabling and disabling GameObject as a trigger makes its collider cover ...
Reproduction steps:1. Open the attached “2d.zip“ project2. Open “SampleScene” scene3. Enter Play mode and use “A” key to move “trash... Read more
[macOS] VideoPlayer is not playing and “Color primaries is unknown or un...
How to reproduce:1. Open the user’s attached “VideoPlayerBug.zip” project2. Open the “VideoPlayer” scene (Assets > VideoPlayer)3.... Read more
Fix button in the HDPR Wizard Window is shown again after restarting the...
How to reproduce:1. Open the user-attached project “My Project (4)”2. Click Window → Rendering → HDPR Wizard → HDPR + DXR3. Click Fi... Read more
Joint.connectedAnchor is different in Player vs in Editor when not set e...
Reproduction steps:1. Open the attached Project “BugRepro”2. Enter Play Mode3. Observe how one of the Cubes moves towards the other4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names