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[Daydream/Cardboard] "OPENGL NATIVE PLUG-IN ERROR" thrown when playing v...
How to reproduce:1. Open attached "VideoIssue"2. Add Daydream as primary Virtual Reality SDK3. Build and run project on Android devi... Read more
Editor crashes after applying model changes on entering Play mode
Steps to reproduce:1. Download 1080399_repro.zip and open "SampleScene" scene2. Select HarpoonHead model3. Modify assets scale in Im... Read more
A NavMeshObstacle placed at a specific position creates a boundary on an...
Repro steps:1. Open QA attached project "repro_1078553"2. Open the Navigation Window3. Enter Play Mode and observe the Game View Exp... Read more
Fallback references to other fonts are not set correctly
To reproduce:1. Open the user's attached project2. Open the "SampleScene"3. Observe the fonts Expected result: A reference font is u... Read more
Application.isFocused is true when starting the build application and wh...
How to reproduce:1. Open attached project "ApplicationFocusTest.zip"2. Build the 'ApplicationFocusTest' application by going to File... Read more
[Editor] "Format" setting is missing and ArgumentException occurs for te...
"Format" setting is missing from texture presets for the platforms and ArgumentException occurs on selecting them Steps to Repro:1. ... Read more
Crash on set_bp_in_method_cb when debugging Dictionary variable in Visua...
How to reproduce:1. Open the attached DebugRepro project2. Open SampleScene in Assets/Scenes folder3. Open "repro" script in Visual ... Read more
Hard Crash when calling IntPrt
To reproduce:1. Open the QA's supplied project2. Open the scene "Main"3. Play it -- The Editor crashes, Reporter does not open Repro... Read more
[Timestep] Some discrepancies exist with particle systems running with a...
There are some potential discrepancies when the timestep is increased.Possibly by design, but logging for the sake of completion Rep... Read more
API updater replaces NavMeshBuilder with UnityEditor.AI.NavMeshBuilder w...
Repro steps:1. Open attached project2. Modify the manifest.json file in the Project Folder -> Packages to have no dependencies3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"